Lane
25.0% Win Rate
0.0% Pick Rate
0.2% Ban Rate
1.14 KDA
6.6 CS/min
440.4 Gold/min
1079.6 DMG/min
4 Games

Rune Page

43.1% 216 champions
Resolve
Grasp of the Undying 0.0% 0.0% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Aftershock 0.6% 33.3% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate0.6% Win Rate33.3% 3 games
Guardian 81.6% 50.2% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate81.6% Win Rate50.2% 420 games
Strength
Demolish 0.2% 100.0% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate0.2% Win Rate100.0% 1 games
Font of Life 8.3% 65.7% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate8.3% Win Rate65.7% 35 games
Shield Bash 91.4% 48.7% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate91.4% Win Rate48.7% 384 games
Resistance
Conditioning 1.9% 75.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.9% Win Rate75.0% 8 games
Second Wind 6.7% 50.0% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate6.7% Win Rate50.0% 28 games
Bone Plating 91.4% 49.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate91.4% Win Rate49.7% 384 games
Vitality
Overgrowth 3.1% 61.5% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate3.1% Win Rate61.5% 13 games
Revitalize 31.7% 57.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate31.7% Win Rate57.1% 133 games
Unflinching 65.2% 46.4% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate65.2% Win Rate46.4% 274 games
Domination
Malice
Cheap Shot 1.4% 33.3% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate1.4% Win Rate33.3% 3 games
Taste of Blood 4.2% 66.7% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate4.2% Win Rate66.7% 9 games
Sudden Impact 0.0% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
Sixth Sense 55.6% 41.7% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate55.6% Win Rate41.7% 120 games
Grisly Mementos 1.9% 25.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected. Pick Rate1.9% Win Rate25.0% 4 games
Deep Ward 37.0% 43.8% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep. Pick Rate37.0% Win Rate43.8% 80 games
Hunter
Treasure Hunter 0.9% 100.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate0.9% Win Rate100.0% 2 games
Relentless Hunter 77.3% 40.7% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS. Pick Rate77.3% Win Rate40.7% 167 games
Ultimate Hunter 21.8% 48.9% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate21.8% Win Rate48.9% 47 games
Stat Shards
Offense
Adaptive Force 0.2% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate0.2% Win Rate100.0% 1 games
Attack Speed 93.1% 50.9% Attack Speed Offense +10% Attack Speed Pick Rate93.1% Win Rate50.9% 391 games
Ability Haste 6.7% 39.3% Ability Haste Offense +8 Ability Haste Pick Rate6.7% Win Rate39.3% 28 games
Flex
Adaptive Force 56.4% 45.6% Adaptive Force Flex +9 Adaptive Force Pick Rate56.4% Win Rate45.6% 237 games
Move Speed 40.2% 56.8% Move Speed Flex +2.5% Move Speed Pick Rate40.2% Win Rate56.8% 169 games
Health Scaling 3.3% 50.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate3.3% Win Rate50.0% 14 games
Defense
Health 52.1% 55.7% Health Defense +65 Health Pick Rate52.1% Win Rate55.7% 219 games
Tenacity and Slow Resist 1.4% 16.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.4% Win Rate16.7% 6 games
Health Scaling 46.4% 45.1% Health Scaling Defense +10-180 Health (based on level) Pick Rate46.4% Win Rate45.1% 195 games

Skill Order

Q Handshake Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. W Bailout Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. E Loyalty Program Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. R Hostile Takeover Hostile Takeover R Cost100 Cooldown150/130/110 Range2000 Renata sends out a wave of chemicals, causing any enemies hit to go Berserk.

Max priority

Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. Bailout W Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. Handshake Q Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. 84.6% 54.5% 11

First 5 points

Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. Handshake Q Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. Bailout W Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. 86.4% 42.1% 19

Build Order

Percentages are the win rate of players who bought that item.
1st ItemMikael's BlessingMikael's Blessing 2300 +250 Health+100% Base Mana Regen+12% Heal and Shield Power+15 Ability Haste PurifyRemove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.Mikael's Blessing
2nd ItemKnight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.Knight's Vow
3rd ItemLocket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.Locket of the Iron Solari
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
2nd ItemShurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.Shurelya's Battlesong
3rd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
2nd ItemBandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.Bandlepipes
3rd ItemRedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.Redemption