Renata Glasc

Renata Glasc ARAM Build

Runes, items and win rate Patch 26.19
All champion stats Counters Pro builds Best Renata Glasc players
76.9% Win Rate
3.5% Pick Rate
4.64 KDA
0.9 CS/min
625.9 Gold/min
722.5 DMG/min
13 Games

Rune Page

100.0% 6 champions
Sorcery
Summon Aery 76.9% 80.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate76.9% Win Rate80.0% 10 games
Arcane Comet 0.0% 0.0% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location.
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Deathfire Touch 0.0% 0.0% Deathfire Touch Damaging a champion with an ability burns them over time.
Artifact
Axiom Arcanist 20.0% 50.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate20.0% Win Rate50.0% 2 games
Manaflow Band 80.0% 87.5% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate80.0% Win Rate87.5% 8 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 100.0% 80.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate100.0% Win Rate80.0% 10 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 40.0% 75.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate40.0% Win Rate75.0% 4 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 60.0% 83.3% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate60.0% Win Rate83.3% 6 games
Domination
Malice
Cheap Shot 100.0% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate100.0% Win Rate100.0% 6 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 0.0% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 100.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate100.0% 6 games
Stat Shards
Offense
Adaptive Force 30.0% 66.7% Adaptive Force Offense +9 Adaptive Force Pick Rate30.0% Win Rate66.7% 3 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 70.0% 85.7% Ability Haste Offense +8 Ability Haste Pick Rate70.0% Win Rate85.7% 7 games
Flex
Adaptive Force 100.0% 80.0% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate80.0% 10 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 100.0% 80.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate100.0% Win Rate80.0% 10 games

Skill Order

Q Handshake Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. W Bailout Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. E Loyalty Program Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. R Hostile Takeover Hostile Takeover R Cost100 Cooldown150/130/110 Range2000 Renata sends out a wave of chemicals, causing any enemies hit to go Berserk.

Max priority

Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit.› Bailout W Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown.› Handshake Q Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. 42.9% 66.7% 3

First 5 points

Handshake Q Handshake Q Cost80 Cooldown16 Range900 Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction. Bailout W Bailout W Cost80 Cooldown28/27/26/25/24 Range800 Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown. Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. Loyalty Program E Loyalty Program E Cost70/80/90/100/110 Cooldown14/13/12/11/10 Range800 Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit. 75.0% 83.3% 6

Build Order

Percentages are the win rate of players who bought that item.
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 83.3% 6 games order not measured
1st ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 100.0% 3 games
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2nd ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 100.0% 3 games
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3rd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer 100.0% 2 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 83.3% 6 games order not measured
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 80.0% 5 games
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2nd ItemArchangel's StaffArchangel's Staff 2900 +70 Ability Power+600 Mana+25 Ability Haste AweGain Ability Power equal to 1% bonus Mana.Manaflow (8s, max 5 charges)Landing Abilities grants 5 max Mana (doubled vs. champions).Transforms intoSeraph's Embrace at 360 max Mana.Archangel's Staff 100.0% 2 games
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3rd ItemMalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Malignance 100.0% 2 games
BootsIonian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.Ionian Boots of Lucidity 83.3% 6 games order not measured
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate 80.0% 5 games
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2nd ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence 100.0% 1 games
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3rd ItemWarmog's ArmorWarmog's Armor 3100 +1000 Health+100% Base Health Regen Warmog's HeartIf you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.Warmog's VitalityGain bonus Health equal to 12% of your Item Health (0).Warmog's Armor 100.0% 1 games
Later Items situational, after the core
Shurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.50.0% 2
MorellonomiconMorellonomicon 2850 +75 Ability Power+350 Health+15 Ability Haste Grievous WoundsDealing magic damage to champions applies 40% Wounds for 3 seconds.100.0% 2
BandlepipesBandlepipes 2300 +200 Health+15 Ability Haste+20 Armor+20 Magic Resist FanfareSlowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you 20 Move Speed. While you have Fanfare, nearby allies, including yourself, gain Attack Speed.0.0% 1
RedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.100.0% 1
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.100.0% 1
TerminusTerminus 3000 +30 Attack Damage+35% Attack Speed ShadowAttacks deal bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions:Light Attacks grant Armor and Magic Resist for 5s.Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.100.0% 1

ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.