Lane

In Support, Rammus wins 100.0% of the 1 games played against Thresh on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Rammus 100.0% Adjusted: 51.2% Own average: 50.0% Difference: +1.2
+0.7 Matchup edge Games: 1
Thresh 0.0% Adjusted: 50.1% Own average: 51.4% Difference: -1.3

Laning phase

Every number below is shown from Rammus's side: positive means Rammus is ahead.

Rammus Games
Gold difference at the end -534 1
CS difference at the end +4.0 1
Solo kill difference 0.00 1
Turret plate difference -2.00 1
Level lead -1.00 1
Average game length (minutes) 16.3 1

Rammus build

Full Rammus build

Builds are not measured per opponent yet: this is what Rammus builds on patch 26.19 against every opponent.

Runes

46.4% 56
46.7% 15
100.0% 1

Summoner Spells

43.5% 46
50.0% 22

Items

ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.49.3% 67
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.43.9% 41
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.34.5% 29
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.61.9% 21
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 42.9% 21
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.55.0% 20

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.› Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him.› Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 85.7% 50.0% 6

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 100.0% 50.0% 8

Other Rammus matchups

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.