Lane

In Jungle, Rammus wins 0.0% of the 1 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Rammus 0.0% Adjusted: 56.1% Own average: 57.5% Difference: -1.4
-0.9 Matchup edge Games: 1
Fiddlesticks 100.0% Adjusted: 50.6% Own average: 49.4% Difference: +1.2

Laning phase

Every number below is shown from Rammus's side: positive means Rammus is ahead.

Rammus Games
Gold difference at the end -1197 1
CS difference at the end -54.0 1
Solo kill difference 0.00 1
Turret plate difference 0.00 1
Level lead -3.00 1
Average game length (minutes) 18.8 1

Rammus build

Full Rammus build

Builds are not measured per opponent yet: this is what Rammus builds on patch 26.20 against every opponent.

Runes

55.0% 80
61.7% 47
83.3% 6

Summoner Spells

56.5% 69
63.9% 36

Items

ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.60.3% 121
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.59.1% 66
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.67.4% 46
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.61.9% 42
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 53.7% 41
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.69.4% 36

Skill Order

Q Powerball Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. W Defensive Ball Curl Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. E Frenzying Taunt Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. R Soaring Slam Soaring Slam R Cost100 Cooldown120/105/90 Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Max priority

Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.› Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him.› Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. 66.7% 66.7% 6

First 5 points

Defensive Ball Curl W Defensive Ball Curl W Cost40 Cooldown7 Range300 Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Frenzying Taunt E Frenzying Taunt E Cost50 Cooldown12 Range325 Rammus taunts an enemy champion or monster into a reckless assault against him. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. Powerball Q Powerball Q Cost60 Cooldown12/10.5/9/7.5/6 Range300 Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. 70.0% 57.1% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.