Lane

In Jungle, Rammus wins 100.0% of the 1 games played against Wukong on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Rammus 100.0% Adjusted: 58.2% Own average: 57.1% Difference: +1.0
+0.9 Matchup edge Games: 1
Wukong 0.0% Adjusted: 52.5% Own average: 53.8% Difference: -1.3

Laning phase

Every number below is shown from Rammus's side: positive means Rammus is ahead.

Rammus Games
Gold difference at the end +927 1
CS difference at the end +4.0 1
Solo kill difference +2.00 1
Turret plate difference 0.00 1
Level lead +1.00 1
Average game length (minutes) 18.6 1

Rammus build

Full Rammus build

Builds are not measured per opponent yet: this is what Rammus builds on patch 26.19 against every opponent.

Runes

61.5% 13
50.0% 2

Summoner Spells

60.0% 10
50.0% 4

Items

ThornmailThornmail 2450 +150 Health+75 Armor ThornsWhen struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.66.7% 12
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.63.6% 11
Dead Man's PlateDead Man's Plate 2900 +350 Health+55 Armor+4% Move Speed ShipwreckerWhile moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.UnsinkableReduce the effectiveness of Slows by 15%.75.0% 4
Sunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.50.0% 4
Protoplasm HarnessProtoplasm Harness 2600 +600 Health+20 Ability Haste Lifeline (0s)Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.66.7% 3
Jak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.100.0% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.