Lane

In Jungle, Quinn wins 100.0% of the 1 games played against Warwick on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Quinn 100.0% Adjusted: 59.5% Own average: 58.5% Difference: +1.0
+1.0 Matchup edge Games: 1
Warwick 0.0% Adjusted: 58.2% Own average: 59.6% Difference: -1.5

Laning phase

Every number below is shown from Quinn's side: positive means Quinn is ahead.

Quinn Games
Gold difference at the end +2883 1
CS difference at the end +13.0 1
Solo kill difference +2.00 1
Turret plate difference +8.00 1
Level lead +1.00 1
Average game length (minutes) 22.7 1

Quinn build

Full Quinn build

Builds are not measured per opponent yet: this is what Quinn builds on patch 26.19 against every opponent.

Runes

55.2% 29
65.4% 26
55.6% 9

Summoner Spells

58.5% 53
50.0% 34

Items

The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.59.3% 54
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.56.2% 48
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.71.1% 45
Profane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.52.5% 40
HubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.60.5% 38
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 73.1% 26

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.