Lane
66.7% Win Rate
0.1% Pick Rate
0.4% Ban Rate
2.51 KDA
6.5 CS/min
364.7 Gold/min
624.7 DMG/min
12 Games

Rune Page

52.3% 237 champions
Resolve
Grasp of the Undying 82.8% 54.5% Grasp of the Undying Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health. Pick Rate82.8% Win Rate54.5% 547 games
Aftershock 1.8% 58.3% Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. Pick Rate1.8% Win Rate58.3% 12 games
Guardian 0.3% 50.0% Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. Pick Rate0.3% Win Rate50.0% 2 games
Strength
Demolish 66.9% 54.9% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate66.9% Win Rate54.9% 366 games
Font of Life 32.9% 53.9% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate32.9% Win Rate53.9% 180 games
Shield Bash 0.2% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage. Pick Rate0.2% Win Rate0.0% 1 games
Resistance
Conditioning 22.7% 45.2% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate22.7% Win Rate45.2% 124 games
Second Wind 40.0% 57.5% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate40.0% Win Rate57.5% 219 games
Bone Plating 37.3% 56.9% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate37.3% Win Rate56.9% 204 games
Vitality
Overgrowth 94.1% 54.8% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate94.1% Win Rate54.8% 515 games
Revitalize 0.4% 50.0% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate0.4% Win Rate50.0% 2 games
Unflinching 5.5% 50.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate5.5% Win Rate50.0% 30 games
Sorcery
Artifact
Axiom Arcanist 0.0% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Manaflow Band 98.7% 53.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate98.7% Win Rate53.0% 234 games
Nimbus Cloak 0.4% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate0.4% Win Rate0.0% 1 games
Excellence
Transcendence 89.5% 51.9% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate89.5% Win Rate51.9% 212 games
Celerity 0.4% 100.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate0.4% Win Rate100.0% 1 games
Absolute Focus 0.0% 0.0% Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
Scorch 11.0% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate11.0% Win Rate50.0% 26 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 0.0% 0.0% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Stat Shards
Offense
Adaptive Force 2.2% 50.0% Adaptive Force Offense +9 Adaptive Force Pick Rate2.2% Win Rate50.0% 12 games
Attack Speed 76.1% 54.1% Attack Speed Offense +10% Attack Speed Pick Rate76.1% Win Rate54.1% 416 games
Ability Haste 21.8% 56.3% Ability Haste Offense +8 Ability Haste Pick Rate21.8% Win Rate56.3% 119 games
Flex
Adaptive Force 3.8% 47.6% Adaptive Force Flex +9 Adaptive Force Pick Rate3.8% Win Rate47.6% 21 games
Move Speed 4.0% 68.2% Move Speed Flex +2.5% Move Speed Pick Rate4.0% Win Rate68.2% 22 games
Health Scaling 92.1% 54.2% Health Scaling Flex +10-180 Health (based on level) Pick Rate92.1% Win Rate54.2% 504 games
Defense
Health 8.8% 47.9% Health Defense +65 Health Pick Rate8.8% Win Rate47.9% 48 games
Tenacity and Slow Resist 6.9% 52.6% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate6.9% Win Rate52.6% 38 games
Health Scaling 84.3% 55.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate84.3% Win Rate55.3% 461 games

Skill Order

Q Volcanic Rupture Volcanic Rupture Q Cost45 Cooldown9/8.5/8/7.5/7 Range800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. W Bellows Breath Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. E Searing Charge Searing Charge E Cost35/40/45/50/55 Cooldown14/13.5/13/12.5/12 Range450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. R Call of the Forge God Call of the Forge God R Cost100 Cooldown140/120/100 Range2500 Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

Max priority

Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Volcanic Rupture Q Volcanic Rupture Q Cost45 Cooldown9/8.5/8/7.5/7 Range800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. Searing Charge E Searing Charge E Cost35/40/45/50/55 Cooldown14/13.5/13/12.5/12 Range450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. 50.0% 52.6% 19
Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Searing Charge E Searing Charge E Cost35/40/45/50/55 Cooldown14/13.5/13/12.5/12 Range450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. Volcanic Rupture Q Volcanic Rupture Q Cost45 Cooldown9/8.5/8/7.5/7 Range800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. 44.7% 41.2% 17

First 5 points

Volcanic Rupture Q Volcanic Rupture Q Cost45 Cooldown9/8.5/8/7.5/7 Range800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Searing Charge E Searing Charge E Cost35/40/45/50/55 Cooldown14/13.5/13/12.5/12 Range450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 82.9% 44.8% 29
Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Volcanic Rupture Q Volcanic Rupture Q Cost45 Cooldown9/8.5/8/7.5/7 Range800 Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location. Searing Charge E Searing Charge E Cost35/40/45/50/55 Cooldown14/13.5/13/12.5/12 Range450 Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. Bellows Breath W Bellows Breath W Cost45/50/55/60/65 Cooldown12/11.5/11/10.5/10 Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle. 11.4% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
2nd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
3rd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
1st ItemHollow RadianceHollow Radiance 2800 +400 Health+40 Magic Resist+10 Ability Haste+100% Base Health Regen ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.DesolateKilling an enemy deals magic damage around them.Hollow Radiance
2nd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
2nd ItemJak'Sho, The ProteanJak'Sho, The Protean 3200 +350 Health+45 Armor+45 Magic Resist Voidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.Jak'Sho, The Protean
3rd ItemUnending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Unending Despair