Lane

In Mid, Olaf wins 100.0% of the 2 games played against Jayce on this patch. The matchup favours Olaf.

Only 2 games on this patch, so these numbers can still move.

Who wins

Olaf 100.0% Adjusted: 34.3% Own average: 31.0% Difference: +3.3
+1.8 Matchup edge Games: 2
Jayce 0.0% Adjusted: 52.3% Own average: 54.9% Difference: -2.6

Laning phase

Every number below is shown from Olaf's side: positive means Olaf is ahead.

Olaf Games
Gold difference at the end +4 2
CS difference at the end -12.5 2
Solo kill difference -1.00 2
Turret plate difference +3.50 2
Level lead 0.00 2
Average game length (minutes) 30.5 2

Olaf build

Full Olaf build

Builds are not measured per opponent yet: this is what Olaf builds on patch 26.18 against every opponent.

Runes

46.1% 1095
55.9% 127
51.3% 119

Summoner Spells

48.0% 669
48.9% 270

Items

Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.37.5% 16
Ravenous HydraRavenous Hydra 3300 +65 Attack Damage+15 Ability Haste+12% Life Steal CleaveAttacks deal physical damage to nearby enemies.Ravenous CrescentDeal physical damage to enemies around you.Your Life Steal applies to this damage.33.3% 15
StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.27.3% 11
Armored AdvanceArmored Advance 1200 +35 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Noxian Endurance (0s)After taking physical damage from a Champion, gain a physical shield for 5 seconds.45.5% 11
Immortal PathImmortal Path 1000 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Now and ForeverWhile above half Health, deal 4% increased damage.While below half Health, gain 12% increased healing, shielding, and regeneration.20.0% 10
Experimental HexplateExperimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.25.0% 8

Skill Order

Q Undertow Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. W Tough It Out Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. E Reckless Swing Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. R Ragnarok Ragnarok R Cost100 Cooldown100/90/80 Range400 Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.

Max priority

Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. 94.4% 51.8% 85
Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. 4.4% 50.0% 4

First 5 points

Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 63.6% 41.1% 56
Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 28.4% 60.0% 25
Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 8.0% 42.9% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.