Lane
25.0% Win Rate
0.1% Pick Rate
3.8% Ban Rate
1.37 KDA
7.4 CS/min
417.5 Gold/min
805.3 DMG/min
8 Games

Rune Page

54.4% 261 champions
Precision
Press the Attack 1.4% 40.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate1.4% Win Rate40.0% 5 games
Lethal Tempo 0.3% 100.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate0.3% Win Rate100.0% 1 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 87.8% 51.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate87.8% Win Rate51.3% 310 games
Heroism
Absorb Life 1.3% 50.0% Absorb Life Heroism Killing a target heals you. Pick Rate1.3% Win Rate50.0% 4 games
Triumph 96.1% 51.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate96.1% Win Rate51.0% 298 games
Presence of Mind 2.6% 62.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.6% Win Rate62.5% 8 games
Legend
Legend: Alacrity 100.0% 51.3% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate51.3% 310 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 0.0% 0.0% Coup de Grace Combat Deal more damage to low health enemy champions.
Cut Down 2.3% 57.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate2.3% Win Rate57.1% 7 games
Last Stand 97.7% 51.2% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate97.7% Win Rate51.2% 303 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 14.6% 50.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate14.6% Win Rate50.0% 38 games
Cash Back 14.9% 51.3% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate14.9% Win Rate51.3% 39 games
Tomorrow
Triple Tonic 4.6% 66.7% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate4.6% Win Rate66.7% 12 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 66.3% 55.5% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate66.3% Win Rate55.5% 173 games
Beyond
Cosmic Insight 1.9% 60.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate1.9% Win Rate60.0% 5 games
Approach Velocity 97.7% 54.1% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate97.7% Win Rate54.1% 255 games
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 36.8% 55.3% Adaptive Force Offense +9 Adaptive Force Pick Rate36.8% Win Rate55.3% 114 games
Attack Speed 62.9% 48.7% Attack Speed Offense +10% Attack Speed Pick Rate62.9% Win Rate48.7% 195 games
Ability Haste 0.3% 100.0% Ability Haste Offense +8 Ability Haste Pick Rate0.3% Win Rate100.0% 1 games
Flex
Adaptive Force 99.7% 51.1% Adaptive Force Flex +9 Adaptive Force Pick Rate99.7% Win Rate51.1% 309 games
Move Speed 0.3% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate100.0% 1 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 45.8% 61.3% Health Defense +65 Health Pick Rate45.8% Win Rate61.3% 142 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 54.2% 42.9% Health Scaling Defense +10-180 Health (based on level) Pick Rate54.2% Win Rate42.9% 168 games

Skill Order

Q Undertow Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. W Tough It Out Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. E Reckless Swing Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. R Ragnarok Ragnarok R Cost100 Cooldown100/90/80 Range400 Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.

Max priority

Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.› Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.› Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. 75.0% 71.4% 21
Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.› Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.› Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. 17.9% 60.0% 5

First 5 points

Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 51.9% 57.1% 14
Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 25.9% 57.1% 7
Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Tough It Out W Tough It Out W Cost50 Cooldown16/15/14/13/12 Range700 Olaf's Attack Speed is increased and he gains a Shield. Reckless Swing E Reckless Swing E Cooldown11/10/9/8/7 Range325 Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. Undertow Q Undertow Q Cost50/55/60/65/70 Cooldown9 Range1000 Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset. 22.2% 83.3% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker
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2nd ItemExperimental HexplateExperimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate
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3rd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker
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2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
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3rd ItemExperimental HexplateExperimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate
1st ItemStridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker
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2nd ItemDeath's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance
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3rd ItemSterak's GageSterak's Gage 3200 +400 Health+20% Tenacity The Claws that CatchGain bonus Attack Damage.LifelineTaking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.Sterak's Gage