
Olaf ARAM Build
Runes, items and win rate Patch 26.18
All champion stats Counters Pro builds Best Olaf players43.3% Win Rate
2.7% Pick Rate
2.30 KDA
2.0 CS/min
698.4 Gold/min
1394.4 DMG/min
30 Games
Rune Page
Heroism
0.0% 0.0%
Absorb Life Heroism Killing a target heals you.
100.0% 57.1%
Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold.
0.0% 0.0%
Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.
Legend
95.2% 55.0%
Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
0.0% 0.0%
Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
4.8% 100.0%
Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
4.8% 100.0%
Coup de Grace Combat Deal more damage to low health enemy champions.
0.0% 0.0%
Cut Down Combat Deal more damage to high health enemy champions.
95.2% 55.0%
Last Stand Combat Deal more damage to champions while you are low on health.
Malice
0.0% 0.0%
Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions.
91.7% 63.6%
Taste of Blood Malice Heal when you damage an enemy champion.
0.0% 0.0%
Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
0.0% 0.0%
Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
8.3% 0.0%
Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
0.0% 0.0%
Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
100.0% 58.3%
Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
0.0% 0.0%
Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
0.0% 0.0%
Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate.
Stat Shards
Offense
4.8% 100.0%
Adaptive Force Offense +9 Adaptive Force
95.2% 55.0%
Attack Speed Offense +10% Attack Speed
0.0% 0.0%
Ability Haste Offense +8 Ability Haste
Flex
95.2% 60.0%
Adaptive Force Flex +9 Adaptive Force
4.8% 0.0%
Move Speed Flex +2.5% Move Speed
0.0% 0.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
4.8% 100.0%
Health Defense +65 Health
0.0% 0.0%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
95.2% 55.0%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 11 games order not measured
1st Item
Stridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker 44.4% 18 games
› 2nd Item
Experimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate 46.2% 13 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 44.4% 9 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 11 games order not measured
1st Item
Experimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate 50.0% 8 games
› 2nd Item
Stridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.Stridebreaker 66.7% 3 games
› 3rd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 44.4% 9 games
Boots
Plated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Plated Steelcaps 54.5% 11 games order not measured
1st Item
Experimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.Experimental Hexplate 50.0% 8 games
› 2nd Item
Death's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.Death's Dance 40.0% 5 games
› 3rd Item
Spirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage 50.0% 2 games
Later Items situational, after the core
ARAM has no ban phase, no lanes and no rank tiers, so those breakdowns are not shown. The numbers are measured from ARAM matches on the patch above.