Lane

In Jungle, Nocturne wins 100.0% of the 1 games played against Warwick on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 1 games on this patch, so these numbers can still move.

Who wins

Nocturne 100.0% Adjusted: 56.6% Own average: 55.6% Difference: +1.1
+1.0 Matchup edge Games: 1
Warwick 0.0% Adjusted: 59.3% Own average: 60.8% Difference: -1.5

Laning phase

Every number below is shown from Nocturne's side: positive means Nocturne is ahead.

Nocturne Games
Gold difference at the end +2746 1
CS difference at the end -76.0 1
Solo kill difference +2.00 1
Turret plate difference +3.00 1
Level lead -1.00 1
Average game length (minutes) 38.3 1

Nocturne build

Full Nocturne build

Builds are not measured per opponent yet: this is what Nocturne builds on patch 26.19 against every opponent.

Runes

55.9% 34
48.5% 33
75.0% 12

Summoner Spells

56.2% 80
66.7% 3

Items

Experimental HexplateExperimental Hexplate 3000 +40 Attack Damage+20% Attack Speed+450 Health HexchargedGain 30 Ultimate Ability Haste.OverdriveAfter casting your Ultimate, gain % Attack Speed and % Move Speed for 8 seconds.54.7% 53
Axiom ArcAxiom Arc 2750 +55 Attack Damage+18 Lethality+20 Ability Haste FluxWhen a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.63.2% 38
StridebreakerStridebreaker 3300 +40 Attack Damage+25% Attack Speed+450 Health CleaveAttacks deal physical damage to nearby enemies.Breaking ShockwaveDeal physical damage and Slow nearby enemies by 35%.Gain 35% decaying Move Speed per champion hit for 3 seconds.50.0% 36
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.66.7% 30
Profane HydraProfane Hydra 2850 +55 Attack Damage+18 Lethality+10 Ability Haste CleaveAttacks deal physical damage to nearby enemies.Heretical CleaveDeal physical damage around you.59.3% 27
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 38.1% 21

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.