
0.0% Win Rate
0.0% Pick Rate
1.1% Ban Rate
2.27 KDA
3.9 CS/min
271.5 Gold/min
567.9 DMG/min
2 Games
Rune Page
Artifact
1.1% 27.3%
Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
97.4% 49.6%
Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
1.5% 58.6%
Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
89.5% 49.7%
Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
8.3% 47.2%
Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
2.2% 52.3%
Absolute Focus Excellence While above 70% health, gain extra adaptive damage.
Power
84.4% 49.1%
Scorch Power Your first damaging ability hit every 10s burns champions.
1.0% 68.4%
Waterwalking Power Gain MS and AP or AD, adaptive in the river.
14.7% 50.9%
Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game.
Strength
0.0% 0.0%
Demolish Strength Your third attack against turrets deals bonus damage.
10.9% 52.3%
Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions.
0.0% 0.0%
Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
1.3% 72.2%
Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
0.9% 46.2%
Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time.
87.3% 49.0%
Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s
Vitality
0.1% 100.0%
Overgrowth Vitality Gain permanent max health when minions or monsters die near you.
99.4% 49.7%
Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.
0.1% 0.0%
Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control.
Stat Shards
Offense
84.8% 48.9%
Adaptive Force Offense +9 Adaptive Force
1.1% 57.1%
Attack Speed Offense +10% Attack Speed
14.2% 52.7%
Ability Haste Offense +8 Ability Haste
Flex
89.9% 49.4%
Adaptive Force Flex +9 Adaptive Force
8.9% 49.7%
Move Speed Flex +2.5% Move Speed
1.3% 60.0%
Health Scaling Flex +10-180 Health (based on level)
Defense
20.5% 53.1%
Health Defense +65 Health
2.4% 57.4%
Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
77.1% 48.3%
Health Scaling Defense +10-180 Health (based on level)
Skill Order
Max priority
First 5 points
Build Order
Percentages are the win rate of players who bought that item.1st Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 2nd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
› 3rd Item
Ardent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
1st Item
Imperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
› 2nd Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 3rd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
1st Item
Staff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
› 2nd Item
Echoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
› 3rd Item
Moonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
Full Build Win Rate
57.6% with 6 completed items
All champions 57.9%
Difference (pp) -0.3
Games reaching full build 6.5% (132)
Win rate by completed items
144.4% 18
221.0% 62
338.1% 323
447.6% 876
559.2% 615
657.6% 132