Lane
0.0% Win Rate
0.0% Pick Rate
1.1% Ban Rate
2.27 KDA
3.9 CS/min
271.5 Gold/min
567.9 DMG/min
2 Games

Rune Page

49.6% 1428 champions
Sorcery
Summon Aery 97.3% 49.5% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate97.3% Win Rate49.5% 1971 games
Arcane Comet 0.4% 62.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate0.4% Win Rate62.5% 8 games
Stormraider's Surge 0.0% 0.0% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate0.0% Win Rate0.0% 1 games
Deathfire Touch 0.0% 100.0% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate0.0% Win Rate100.0% 1 games
Artifact
Axiom Arcanist 1.1% 27.3% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate1.1% Win Rate27.3% 22 games
Manaflow Band 97.4% 49.6% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate97.4% Win Rate49.6% 1920 games
Nimbus Cloak 1.5% 58.6% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate1.5% Win Rate58.6% 29 games
Excellence
Transcendence 89.5% 49.7% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate89.5% Win Rate49.7% 1764 games
Celerity 8.3% 47.2% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate8.3% Win Rate47.2% 163 games
Absolute Focus 2.2% 52.3% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate2.2% Win Rate52.3% 44 games
Power
Scorch 84.4% 49.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate84.4% Win Rate49.1% 1663 games
Waterwalking 1.0% 68.4% Waterwalking Power Gain MS and AP or AD, adaptive in the river. Pick Rate1.0% Win Rate68.4% 19 games
Gathering Storm 14.7% 50.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate14.7% Win Rate50.9% 289 games
Resolve
Strength
Demolish 0.0% 0.0% Demolish Strength Your third attack against turrets deals bonus damage.
Font of Life 10.9% 52.3% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate10.9% Win Rate52.3% 155 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.3% 72.2% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.3% Win Rate72.2% 18 games
Second Wind 0.9% 46.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate0.9% Win Rate46.2% 13 games
Bone Plating 87.3% 49.0% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate87.3% Win Rate49.0% 1247 games
Vitality
Overgrowth 0.1% 100.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate0.1% Win Rate100.0% 1 games
Revitalize 99.4% 49.7% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate99.4% Win Rate49.7% 1420 games
Unflinching 0.1% 0.0% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate0.1% Win Rate0.0% 2 games
Stat Shards
Offense
Adaptive Force 84.8% 48.9% Adaptive Force Offense +9 Adaptive Force Pick Rate84.8% Win Rate48.9% 1671 games
Attack Speed 1.1% 57.1% Attack Speed Offense +10% Attack Speed Pick Rate1.1% Win Rate57.1% 21 games
Ability Haste 14.2% 52.7% Ability Haste Offense +8 Ability Haste Pick Rate14.2% Win Rate52.7% 279 games
Flex
Adaptive Force 89.9% 49.4% Adaptive Force Flex +9 Adaptive Force Pick Rate89.9% Win Rate49.4% 1771 games
Move Speed 8.9% 49.7% Move Speed Flex +2.5% Move Speed Pick Rate8.9% Win Rate49.7% 175 games
Health Scaling 1.3% 60.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.3% Win Rate60.0% 25 games
Defense
Health 20.5% 53.1% Health Defense +65 Health Pick Rate20.5% Win Rate53.1% 405 games
Tenacity and Slow Resist 2.4% 57.4% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.4% Win Rate57.4% 47 games
Health Scaling 77.1% 48.3% Health Scaling Defense +10-180 Health (based on level) Pick Rate77.1% Win Rate48.3% 1519 games

Skill Order

Q Aqua Prison Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. W Ebb and Flow Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. E Tidecaller's Blessing Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. R Tidal Wave Tidal Wave R Cost100 Cooldown120/110/100 Range2550 Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

Max priority

Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. 87.4% 53.6% 97
Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. 9.0% 70.0% 10
Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. 3.6% 50.0% 4

First 5 points

Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. 71.3% 46.2% 117
Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. 25.0% 48.8% 41
Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. Aqua Prison Q Aqua Prison Q Cost60 Cooldown12/11/10/9/8 Range875 Sends a bubble to a target area, dealing damage and stunning all enemies on impact. Ebb and Flow W Ebb and Flow W Cost70/75/80/85/90 Cooldown10 Range725 Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies. Tidecaller's Blessing E Tidecaller's Blessing E Cost55/60/65/70/75 Cooldown11 Range800 Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target. 3.7% 66.7% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
2nd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
3rd ItemArdent CenserArdent Censer 2200 +45 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+4% Move Speed SanctifyHealing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.Ardent Censer
1st ItemImperial MandateImperial Mandate 2400 +60 Ability Power+15 Ability Haste+150% Base Mana Regen ControlGain 20 Ability Haste for your abilities with Immobilizing effects.CommandOn Immobilizing an enemy champion, mark them as 7% Vulnerable for 4 seconds.Imperial Mandate
2nd ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
3rd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer
1st ItemStaff of Flowing WaterStaff of Flowing Water 2250 +35 Ability Power+10% Heal and Shield Power+125% Base Mana Regen+10 Ability Haste RapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.Staff of Flowing Water
2nd ItemEchoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.Echoes of Helia
3rd ItemMoonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.Moonstone Renewer

Full Build Win Rate

57.6% with 6 completed items
All champions 57.9%
Difference (pp) -0.3
Games reaching full build 6.5% (132)
Win rate by completed items
1
44.4% 18
2
21.0% 62
3
38.1% 323
4
47.6% 876
5
59.2% 615
6
57.6% 132