Wukong Karma

Wukong vs Karma, Support

SUP Patch 26.21
See this matchup from Karma's side Counters All champion stats
Lane

In Support, Wukong wins 100.0% of the 1 games played against Karma on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Wukong 100.0% Adjusted: 41.5% Own average: 40.0% Difference: +1.5
+0.8 Matchup edge Games: 1
Karma 0.0% Adjusted: 44.7% Own average: 45.9% Difference: -1.1

Laning phase

Every number below is shown from Wukong's side: positive means Wukong is ahead.

Wukong Games
Gold difference at the end +2259 1
CS difference at the end -2.0 1
Solo kill difference 0.00 1
Turret plate difference +12.00 1
Level lead -1.00 1
Average game length (minutes) 22.6 1

Wukong build

Full Wukong build

Builds are not measured per opponent yet: this is what Wukong builds on patch 26.21 against every opponent.

Runes

51.8% 560
52.5% 122
47.0% 83

Summoner Spells

52.3% 685
43.7% 103

Items

BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.25.0% 4
EclipseEclipse 2900 +60 Attack Damage+15 Ability Haste Ever Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.33.3% 3
Serpent's FangSerpent's Fang 2500 +55 Attack Damage+15 Lethality Shield ReaverDamaging an enemy champion reduces Shields they gain by % for 3 seconds.If they were not already affected byShield Reaver, reduce Shields on them by %.50.0% 2
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.0.0% 2
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 100.0% 1
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.0.0% 1

Skill Order

Q Crushing Blow Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. W Warrior Trickster Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. E Nimbus Strike Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. R Cyclone Cyclone R Cost100 Cooldown130/110/90 Range315 Wukong's extends his staff and spins it around repeatedly, gaining Move Speed. Enemies struck take damage and are knocked up.

Max priority

Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.› Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.› Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. 86.4% 49.0% 51
Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.› Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.› Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. 13.6% 50.0% 8

First 5 points

Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. 93.1% 49.3% 67
Nimbus Strike E Nimbus Strike E Cost30/35/40/45/50 Cooldown10/9.25/8.5/7.75/7 Range650 Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. Warrior Trickster W Warrior Trickster W Cost60/55/50/45/40 Cooldown22/21/20/19/18 Range275 Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. Crushing Blow Q Crushing Blow Q Cost20 Cooldown8/7.5/7/6.5/6 Range250 Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds. 4.2% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.