Locke Warwick

Locke vs Warwick, Support

SUP Patch 26.18
See this matchup from Warwick's side Counters All champion stats
Lane

In Support, Locke wins 0.0% of the 1 games played against Warwick on this patch. The matchup favours Warwick.

Only 1 games on this patch, so these numbers can still move.

Who wins

Locke 0.0% Adjusted: 50.6% Own average: 51.9% Difference: -1.3
-1.1 Matchup edge Games: 1
Warwick 100.0% Adjusted: 37.9% Own average: 36.4% Difference: +1.6

Laning phase

Every number below is shown from Locke's side: positive means Locke is ahead.

Locke Games
Gold difference at the end -437 1
CS difference at the end +10.0 1
Solo kill difference -4.00 1
Turret plate difference 0.00 1
Level lead 0.00 1
Average game length (minutes) 17.8 1

Locke build

Full Locke build

Builds are not measured per opponent yet: this is what Locke builds on patch 26.18 against every opponent.

Runes

48.3% 1392
49.0% 840
53.7% 147

Summoner Spells

49.5% 2376
46.6% 292

Items

Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 59.1% 22
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.47.4% 19
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.71.4% 14
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.54.5% 11
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.25.0% 8
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.62.5% 8

Skill Order

Q Ritual Nails Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. W Soul Ignition Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. E Ashen Pursuit Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. R Purgatory Purgatory R Cost100 Cooldown120/100/80 Range1000 Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

Max priority

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. 67.4% 46.9% 128
Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. 32.6% 45.2% 62

First 5 points

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 90.6% 46.4% 192
Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 5.2% 45.5% 11
Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 4.2% 44.4% 9

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.