Lane

These two champions have not met often enough in this lane on the current patch.

Locke build

Full Locke build

Builds are not measured per opponent yet: this is what Locke builds on patch 26.19 against every opponent.

Runes

46.6% 88
44.8% 58
50.0% 18

Summoner Spells

44.6% 168
61.9% 21

Items

Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.44.1% 161
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 46.9% 130
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.45.5% 99
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.42.4% 66
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.47.5% 61
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.41.3% 46

Skill Order

Q Ritual Nails Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. W Soul Ignition Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. E Ashen Pursuit Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. R Purgatory Purgatory R Cost100 Cooldown120/100/80 Range1000 Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

Max priority

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.› Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.› Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. 60.0% 33.3% 3

First 5 points

Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ashen Pursuit E Ashen Pursuit E Cost30/40/50/60/70 Cooldown10 Range425 Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. Soul Ignition W Soul Ignition W Cost50/55/60/65/70 Cooldown18/17/16/15/14 Range250 Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. Ritual Nails Q Ritual Nails Q Cost70 Cooldown10/9/8/7/6 Range950 Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks. 100.0% 33.3% 6