Lane

In Top, Kennen wins 50.0% of the 8 games played against Sett on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 8 games on this patch, so these numbers can still move.

Who wins

Kennen 50.0% Adjusted: 49.6% Own average: 49.6% Difference: +0.1
0.0 Matchup edge Games: 8
Sett 50.0% Adjusted: 49.3% Own average: 49.2% Difference: +0.1

Laning phase

Every number below is shown from Kennen's side: positive means Kennen is ahead.

Kennen Games
Gold difference at 15 min +434 1
XP difference at 15 min +324 1
CS difference at 15 min +3.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end -344 8
CS difference at the end +3.4 8
Solo kill difference 0.00 8
Turret plate difference -0.62 8
Level lead +0.12 8
Average game length (minutes) 30.3 8

Kennen build

Full Kennen build

Builds are not measured per opponent yet: this is what Kennen builds on patch 26.18 against every opponent.

Runes

53.0% 347
45.7% 81
49.2% 59

Summoner Spells

50.1% 457
48.0% 175

Items

Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.50.9% 489
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.6% 468
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.51.3% 390
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.54.3% 258
Hextech GunbladeHextech Gunblade 3000 +80 Ability Power+40 Attack Damage+10% Omnivamp ACTIVE (0s)Lightning BoltShocks the target enemy champion, dealing magic damage and slowing them by 25% for 1.5 seconds.48.9% 135
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.52.3% 109

Skill Order

Q Thundering Shuriken Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. W Electrical Surge Electrical Surge W Cost40 Cooldown13/11.25/9.5/7.75/6 Range725 Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. E Lightning Rush Lightning Rush E Cost80 Cooldown10/9/8/7/6 Range170 Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it. R Slicing Maelstrom Slicing Maelstrom R Cooldown120 Range550 Kennen summons a storm that strikes at nearby enemy champions for magical damage.

Max priority

Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Electrical Surge W Electrical Surge W Cost40 Cooldown13/11.25/9.5/7.75/6 Range725 Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. Lightning Rush E Lightning Rush E Cost80 Cooldown10/9/8/7/6 Range170 Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it. 96.3% 57.7% 52

First 5 points

Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Electrical Surge W Electrical Surge W Cost40 Cooldown13/11.25/9.5/7.75/6 Range725 Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. Lightning Rush E Lightning Rush E Cost80 Cooldown10/9/8/7/6 Range170 Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it. Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. 66.7% 56.7% 30
Lightning Rush E Lightning Rush E Cost80 Cooldown10/9/8/7/6 Range170 Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it. Electrical Surge W Electrical Surge W Cost40 Cooldown13/11.25/9.5/7.75/6 Range725 Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked. Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. Thundering Shuriken Q Thundering Shuriken Q Cost60/55/50/45/40 Cooldown7/6.25/5.5/4.75/4 Range950 Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits. 28.9% 46.2% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.