Lane

In ADC, Jinx wins 47.4% of the 38 games played against Viktor on this patch. The matchup favours Viktor.

Most played lane for this pair: ADC.

Who wins

Jinx 47.4% Adjusted: 49.6% Own average: 51.8% Difference: -2.1
-2.0 Matchup edge Games: 38
Viktor 52.6% Adjusted: 51.8% Own average: 51.1% Difference: +0.8

Laning phase

Every number below is shown from Jinx's side: positive means Jinx is ahead.

Jinx Games
Gold difference at 15 min -582 7
XP difference at 15 min -637 7
CS difference at 15 min -5.9 7
Kills minus deaths at 15 min -0.43 7
Gold difference at the end +105 38
CS difference at the end +13.1 38
Solo kill difference -0.58 38
Turret plate difference -2.66 38
Level lead -0.66 38
Average game length (minutes) 28.0 38

Jinx build

Full Jinx build

Builds are not measured per opponent yet: this is what Jinx builds on patch 26.18 against every opponent.

Runes

52.0% 1281
51.4% 843
53.6% 28

Summoner Spells

51.6% 1760
54.1% 209

Items

Runaan's HurricaneRunaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.53.5% 1623
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.51.7% 1613
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 59.4% 1442
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.60.7% 685
Yun Tal WildarrowsYun Tal Wildarrows 3000 +50 Attack Damage+45% Attack Speed Practice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.54.1% 366
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.53.6% 252

Skill Order

Q Switcheroo! Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. W Zap! Zap! W Cost40/45/50/55/60 Cooldown8/7/6/5/4 Range1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. E Flame Chompers! Flame Chompers! E Cost90 Cooldown24/20.5/17/13.5/10 Range925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. R Super Mega Death Rocket! Super Mega Death Rocket! R Cost100 Cooldown85/65/45 Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.

Max priority

Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Zap! W Zap! W Cost40/45/50/55/60 Cooldown8/7/6/5/4 Range1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. Flame Chompers! E Flame Chompers! E Cost90 Cooldown24/20.5/17/13.5/10 Range925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. 99.3% 57.0% 142

First 5 points

Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Zap! W Zap! W Cost40/45/50/55/60 Cooldown8/7/6/5/4 Range1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. Flame Chompers! E Flame Chompers! E Cost90 Cooldown24/20.5/17/13.5/10 Range925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. 76.3% 48.1% 129
Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Flame Chompers! E Flame Chompers! E Cost90 Cooldown24/20.5/17/13.5/10 Range925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. Zap! W Zap! W Cost40/45/50/55/60 Cooldown8/7/6/5/4 Range1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. 16.0% 51.9% 27
Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Zap! W Zap! W Cost40/45/50/55/60 Cooldown8/7/6/5/4 Range1450 Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. Flame Chompers! E Flame Chompers! E Cost90 Cooldown24/20.5/17/13.5/10 Range925 Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place. Switcheroo! Q Switcheroo! Q Cost20 Cooldown0.9 Range600 Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower. 7.7% 69.2% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.