Lane

In ADC, Jhin wins 59.6% of the 57 games played against Viktor on this patch. The matchup favours Jhin.

Most played lane for this pair: ADC.

Who wins

Jhin 59.6% Adjusted: 55.4% Own average: 49.4% Difference: +6.0
+3.6 Matchup edge Games: 57
Viktor 40.4% Adjusted: 44.6% Own average: 50.8% Difference: -6.1

Laning phase

Every number below is shown from Jhin's side: positive means Jhin is ahead.

Jhin Games
Gold difference at 15 min +303 5
XP difference at 15 min +191 5
CS difference at 15 min +13.2 5
Kills minus deaths at 15 min +0.20 5
Gold difference at the end +521 57
CS difference at the end +1.2 57
Solo kill difference -0.32 57
Turret plate difference +0.33 57
Level lead -0.33 57
Average game length (minutes) 28.2 57

Jhin build

Full Jhin build

Builds are not measured per opponent yet: this is what Jhin builds on patch 26.18 against every opponent.

Runes

50.8% 1174
48.0% 1151
45.3% 338

Summoner Spells

49.8% 2579
46.3% 272

Items

HubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.50.5% 2184
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 54.3% 1950
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.48.5% 1464
Rapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.53.3% 1213
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.54.5% 1056
Phantom DancerPhantom Dancer 2650 +65% Attack Speed+25% Crit Chance+10% Move Speed Spectral WaltzBecome Ghosted.52.3% 847

Skill Order

Q Dancing Grenade Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. W Deadly Flourish Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. E Captive Audience Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. R Curtain Call Curtain Call R Cost100 Cooldown120/105/90 Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

Max priority

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. 99.5% 55.7% 192

First 5 points

Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 59.4% 46.3% 149
Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 35.9% 54.4% 90
Deadly Flourish W Deadly Flourish W Cost50/55/60/65/70 Cooldown12 Range3000 Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Captive Audience E Captive Audience E Cost30 Cooldown2 Range750 Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. Dancing Grenade Q Dancing Grenade Q Cost40/45/50/55/60 Cooldown7/6.5/6/5.5/5 Range550 Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills. 4.8% 41.7% 12

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.