Lane

In Support, Janna wins 0.0% of the 1 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Janna 0.0% Adjusted: 49.5% Own average: 50.7% Difference: -1.2
-0.9 Matchup edge Games: 1
Fiddlesticks 100.0% Adjusted: 55.1% Own average: 54.0% Difference: +1.1

Laning phase

Every number below is shown from Janna's side: positive means Janna is ahead.

Janna Games
Gold difference at the end -3120 1
CS difference at the end +5.0 1
Solo kill difference 0.00 1
Turret plate difference -13.00 1
Level lead 0.00 1
Average game length (minutes) 26.5 1

Janna build

Full Janna build

Builds are not measured per opponent yet: this is what Janna builds on patch 26.18 against every opponent.

Runes

52.5% 512
51.9% 507
41.4% 99

Summoner Spells

51.8% 1098
37.0% 92

Items

Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.50.8% 1008
Moonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.52.2% 928
Dream MakerDream Maker 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Dream MakerHealing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)Places an Invisible Stealth Ward that grants vision.51.4% 761
RedemptionRedemption 2300 +30 Ability Power+15 Ability Haste+100% Base Mana Regen+10% Heal and Shield Power InterventionRestore 150 - 350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.54.7% 475
Shurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.53.0% 379
Solstice SleighSolstice Sleigh 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Going SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.Active (4 charges)Places an Invisible Stealth Ward that grants vision.55.0% 307

Skill Order

Q Howling Gale Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. W Zephyr Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. E Eye Of The Storm Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. R Monsoon Monsoon R Cost100 Cooldown130/115/100 Range725 Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Max priority

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 54.7% 62.1% 29
Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. 45.3% 75.0% 24

First 5 points

Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 47.8% 53.1% 32
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. 37.3% 48.0% 25
Zephyr W Zephyr W Cost50/55/60/65/70 Cooldown8/7.5/7/6.5/6 Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. Howling Gale Q Howling Gale Q Cost90/95/100/105/110 Cooldown14 Range1075 By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. Eye Of The Storm E Eye Of The Storm E Cost70/75/80/85/90 Cooldown16/15/14/13/12 Range800 Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage. 14.9% 70.0% 10

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.