Heimerdinger Varus

Heimerdinger vs Varus

TOP Patch 26.19
See this matchup from Varus's side Counters All champion stats
Lane

In Top, Heimerdinger wins 100.0% of the 1 games played against Varus on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Top. Only 1 games on this patch, so these numbers can still move.

Who wins

Heimerdinger 100.0% Adjusted: 46.8% Own average: 45.5% Difference: +1.3
+0.9 Matchup edge Games: 1
Varus 0.0% Adjusted: 44.7% Own average: 45.8% Difference: -1.1

Laning phase

Every number below is shown from Heimerdinger's side: positive means Heimerdinger is ahead.

Heimerdinger Games
Gold difference at the end +1925 1
CS difference at the end -4.0 1
Solo kill difference +1.00 1
Turret plate difference +11.00 1
Level lead +1.00 1
Average game length (minutes) 25.8 1

Heimerdinger build

Full Heimerdinger build

Builds are not measured per opponent yet: this is what Heimerdinger builds on patch 26.19 against every opponent.

Runes

50.0% 18
25.0% 4
0.0% 1

Summoner Spells

64.3% 14
20.0% 5

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.44.4% 18
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.0% 14
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.60.0% 10
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.33.3% 9
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.42.9% 7
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.42.9% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.