Lane
50.0% Win Rate
0.2% Pick Rate
1.7% Ban Rate
1.64 KDA
2.3 CS/min
343.1 Gold/min
791.8 DMG/min
6 Games

Rune Page

58.3% 24 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 58.5% 58.3% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate58.5% Win Rate58.3% 24 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 8.3% 0.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate8.3% Win Rate0.0% 2 games
Presence of Mind 91.7% 63.6% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate91.7% Win Rate63.6% 22 games
Legend
Legend: Alacrity 0.0% 0.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed.
Legend: Haste 100.0% 58.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate100.0% Win Rate58.3% 24 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 8.3% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate8.3% Win Rate50.0% 2 games
Cut Down 83.3% 60.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate83.3% Win Rate60.0% 20 games
Last Stand 8.3% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate8.3% Win Rate50.0% 2 games
Sorcery
Artifact
Axiom Arcanist 4.2% 0.0% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate4.2% Win Rate0.0% 1 games
Manaflow Band 20.8% 60.0% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate20.8% Win Rate60.0% 5 games
Nimbus Cloak 0.0% 0.0% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
Excellence
Transcendence 8.3% 100.0% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate8.3% Win Rate100.0% 2 games
Celerity 0.0% 0.0% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Absolute Focus 70.8% 58.8% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate70.8% Win Rate58.8% 17 games
Power
Scorch 16.7% 50.0% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate16.7% Win Rate50.0% 4 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 79.2% 57.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate79.2% Win Rate57.9% 19 games
Stat Shards
Offense
Adaptive Force 100.0% 58.3% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate58.3% 24 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 58.3% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate58.3% 24 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 16.7% 25.0% Health Defense +65 Health Pick Rate16.7% Win Rate25.0% 4 games
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 83.3% 65.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate83.3% Win Rate65.0% 20 games

Skill Order

Q H-28 G Evolution Turret H-28 G Evolution Turret Q Cost20 Cooldown1 Range350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). W Hextech Micro-Rockets Hextech Micro-Rockets W Cost50/60/70/80/90 Cooldown11/10/9/8/7 Range1325 Heimerdinger fires long-range rockets that converge on his cursor. E CH-2 Electron Storm Grenade CH-2 Electron Storm Grenade E Cost85 Cooldown11 Range970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. R UPGRADE!!! UPGRADE!!! R Cost100 Cooldown100/85/70 Heimerdinger invents an upgrade, causing his next spell to have increased effects.

Max priority

H-28 G Evolution Turret Q H-28 G Evolution Turret Q Cost20 Cooldown1 Range350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).› Hextech Micro-Rockets W Hextech Micro-Rockets W Cost50/60/70/80/90 Cooldown11/10/9/8/7 Range1325 Heimerdinger fires long-range rockets that converge on his cursor.› CH-2 Electron Storm Grenade E CH-2 Electron Storm Grenade E Cost85 Cooldown11 Range970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. 100.0% 100.0% 3

First 5 points

H-28 G Evolution Turret Q H-28 G Evolution Turret Q Cost20 Cooldown1 Range350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). CH-2 Electron Storm Grenade E CH-2 Electron Storm Grenade E Cost85 Cooldown11 Range970 Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units. Hextech Micro-Rockets W Hextech Micro-Rockets W Cost50/60/70/80/90 Cooldown11/10/9/8/7 Range1325 Heimerdinger fires long-range rockets that converge on his cursor. H-28 G Evolution Turret Q H-28 G Evolution Turret Q Cost20 Cooldown1 Range350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). H-28 G Evolution Turret Q H-28 G Evolution Turret Q Cost20 Cooldown1 Range350 Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers). 100.0% 100.0% 3

Build Order

Percentages are the win rate of players who bought that item.
1st ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemVoid StaffVoid Staff 3000 +95 Ability Power+40% Magic Penetration Void Staff
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
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2nd ItemRabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.Rabadon's Deathcap
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass