Hecarim Singed

Hecarim vs Singed, Support

SUP Patch 26.20
See this matchup from Singed's side Counters All champion stats
Lane

These two champions have not met often enough in this lane on the current patch.

Hecarim build

Full Hecarim build

Builds are not measured per opponent yet: this is what Hecarim builds on patch 26.20 against every opponent.

Runes

49.6% 1218
47.4% 135
45.2% 31

Summoner Spells

49.3% 1376
33.3% 15

Skill Order

Q Rampage Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. W Spirit of Dread Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. E Devastating Charge Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. R Onslaught of Shadows Onslaught of Shadows R Cost100 Cooldown140/120/100 Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Max priority

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.› Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.› Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. 93.7% 59.5% 74
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.› Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.› Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. 6.3% 40.0% 5

First 5 points

Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 63.2% 60.0% 60
Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Spirit of Dread W Spirit of Dread W Cost50/55/60/65/70 Cooldown14 Range525 Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer. Devastating Charge E Devastating Charge E Cost60 Cooldown20/19/18/17/16 Range300 Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. Rampage Q Rampage Q Cost28/26/24/22/20 Cooldown4 Range350 Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages. 34.7% 42.4% 33