Lane
100.0% Win Rate
0.0% Pick Rate
8.1% Ban Rate
3.29 KDA
2.3 CS/min
353.1 Gold/min
574.9 DMG/min
1 Games

Rune Page

49.9% 503 champions
Sorcery
Summon Aery 0.1% 0.0% Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. Pick Rate0.1% Win Rate0.0% 1 games
Arcane Comet 3.5% 54.5% Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. Pick Rate3.5% Win Rate54.5% 44 games
Stormraider's Surge 11.7% 58.5% Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. Pick Rate11.7% Win Rate58.5% 147 games
Deathfire Touch 63.0% 51.6% Deathfire Touch Damaging a champion with an ability burns them over time. Pick Rate63.0% Win Rate51.6% 790 games
Artifact
Axiom Arcanist 4.1% 46.9% Axiom Arcanist Artifact Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown. Pick Rate4.1% Win Rate46.9% 32 games
Manaflow Band 3.5% 42.9% Manaflow Band Artifact Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds. Pick Rate3.5% Win Rate42.9% 28 games
Nimbus Cloak 92.4% 52.2% Nimbus Cloak Artifact After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units. Pick Rate92.4% Win Rate52.2% 730 games
Excellence
Transcendence 89.2% 50.2% Transcendence Excellence Gain bonuses upon reaching the following levels: Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%. Pick Rate89.2% Win Rate50.2% 705 games
Celerity 2.2% 64.7% Celerity Excellence All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed. Pick Rate2.2% Win Rate64.7% 17 games
Absolute Focus 8.6% 63.2% Absolute Focus Excellence While above 70% health, gain extra adaptive damage. Pick Rate8.6% Win Rate63.2% 68 games
Power
Scorch 94.2% 51.1% Scorch Power Your first damaging ability hit every 10s burns champions. Pick Rate94.2% Win Rate51.1% 744 games
Waterwalking 0.0% 0.0% Waterwalking Power Gain MS and AP or AD, adaptive in the river.
Gathering Storm 5.8% 60.9% Gathering Storm Power Gain increasing amounts of AD or AP, adaptive over the course of the game. Pick Rate5.8% Win Rate60.9% 46 games
Precision
Heroism
Absorb Life 0.6% 33.3% Absorb Life Heroism Killing a target heals you. Pick Rate0.6% Win Rate33.3% 3 games
Triumph 0.4% 100.0% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate0.4% Win Rate100.0% 2 games
Presence of Mind 0.6% 33.3% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate0.6% Win Rate33.3% 3 games
Legend
Legend: Alacrity 20.3% 50.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate20.3% Win Rate50.0% 102 games
Legend: Haste 78.7% 49.7% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate78.7% Win Rate49.7% 396 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 3.2% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate3.2% Win Rate50.0% 16 games
Cut Down 95.8% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate95.8% Win Rate50.0% 482 games
Last Stand 0.4% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate0.4% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 92.2% 51.9% Adaptive Force Offense +9 Adaptive Force Pick Rate92.2% Win Rate51.9% 728 games
Attack Speed 7.3% 51.7% Attack Speed Offense +10% Attack Speed Pick Rate7.3% Win Rate51.7% 58 games
Ability Haste 0.5% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate0.0% 4 games
Flex
Adaptive Force 99.6% 51.8% Adaptive Force Flex +9 Adaptive Force Pick Rate99.6% Win Rate51.8% 787 games
Move Speed 0.4% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate0.4% Win Rate0.0% 3 games
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 88.2% 51.6% Health Defense +65 Health Pick Rate88.2% Win Rate51.6% 697 games
Tenacity and Slow Resist 1.5% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.5% Win Rate66.7% 12 games
Health Scaling 10.3% 49.4% Health Scaling Defense +10-180 Health (based on level) Pick Rate10.3% Win Rate49.4% 81 games

Skill Order

Q Parrrley Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. W Remove Scurvy Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. E Powder Keg Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. R Cannon Barrage Cannon Barrage R Cost100 Cooldown160/140/120 Gangplank signals his ship to bombard an area, slowing and damaging enemies.

Max priority

Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed.› Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.› Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. 97.9% 52.6% 95

First 5 points

Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 62.0% 49.1% 57
Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 22.8% 71.4% 21
Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Powder Keg E Powder Keg E Range1000 Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them. Remove Scurvy W Remove Scurvy W Cost60/70/80/90/100 Cooldown22/20/18/16/14 Range400 Eats citrus to cure crowd control effects and restore Health. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. Parrrley Q Parrrley Q Cost50/45/40/35/30 Cooldown4.5 Range625 Shoots target, plundering Gold for each enemy unit killed. 15.2% 28.6% 14

Build Order

Percentages are the win rate of players who bought that item.
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
›
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver
›
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemEssence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Essence Reaver
›
2nd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
›
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge

Full Build Win Rate

54.1% with 6 completed items
All champions 57.5%
Difference (pp) -3.4
Games reaching full build 12.7% (159)
Win rate by completed items
1
30.0% 50
2
44.0% 125
3
46.7% 257
4
57.4% 378
5
57.6% 269
6
54.1% 159