Fiddlesticks

Fiddlesticks Probuilds

3 games, 3 pro players · 33.3% All champion stats Pro Champions

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159 champions
Nautilus 745 Bard 741 Lulu 694 Rell 562 Alistar 364 Karma 340 Rakan 308 Pyke 295 Leona 265 Lux 254 Nami 242 Seraphine 241 Camille 235 Shen 217 Thresh 196 Renata Glasc 182 Milio 178 Jhin 141 Poppy 140 Neeko 132 Elise 124 Blitzcrank 118 Braum 103 Senna 101 Pantheon 99 Zoe 90 Janna 80 Ezreal 72 Sona 67 Yuumi 64 Soraka 61 Galio 60 Syndra 60 Lee Sin 58 Vel'Koz 53 Zilean 50 Caitlyn 49 Jayce 47 Viktor 42 Sylas 40 Yunara 39 Skarner 37 Tristana 36 Lucian 36 Zac 35 Singed 35 Taliyah 34 Sion 29 K'Sante 29 Anivia 29 Kai'Sa 27 Karthus 27 Taric 25 Vi 24 Jarvan IV 23 Qiyana 22 Mel 21 Ahri 21 Gragas 19 Yone 18 Kalista 18 Cho'Gath 18 Nidalee 18 Ashe 18 Twisted Fate 18 Ornn 18 Tahm Kench 18 Ryze 17 Corki 17 Xerath 17 Nasus 16 Orianna 16 Yasuo 15 Lissandra 15 Morgana 15 Vayne 15 Locke 14 Zeri 14 Jinx 14 LeBlanc 13 Malphite 13 Miss Fortune 13 Varus 12 Wukong 12 Amumu 12 Sivir 12 Hwei 12 Trundle 12 Ambessa 11 Renekton 11 Urgot 11 Olaf 11 Cassiopeia 11 Gnar 10 Graves 10 Nocturne 10 Sett 10 Xin Zhao 10 Kha'Zix 10 Annie 10 Akali 10 Viego 9 Swain 9 Maokai 9 Sejuani 9 Irelia 9 Naafiri 9 Jax 9 Ziggs 9 Zyra 8 Aurelion Sol 8 Aphelios 7 Evelynn 7 Twitch 6 Xayah 6 Lillia 5 Veigar 5 Aurora 5 Aatrox 5 Quinn 5 Malzahar 5 Fizz 5 Shaco 4 Azir 4 Garen 4 Vladimir 4 Zaahen 4 Rumble 4 Bel'Veth 3 Fiddlesticks 3 Shyvana 3 Kog'Maw 3 Fiora 3 Darius 3 Rengar 3 Ekko 3 Tryndamere 3 Ivern 2 Riven 2 Master Yi 2 Mordekaiser 2 Heimerdinger 2 Kennen 2 Brand 2 Yorick 2 Draven 2 Kayle 1 Kassadin 1 Dr. Mundo 1 Diana 1 Nunu & Willump 1 Hecarim 1 Gwen 1 Zed 1 Nilah 1 Rammus 1 Smolder 1 Samira 1 Akshan 1

Rune Page

100.0% 1 games
Domination
Electrocute 33.3% 100.0% Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. Pick Rate33.3% Win Rate100.0% 1 games
Dark Harvest 0.0% 0.0% Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hail of Blades 0.0% 0.0% Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Malice
Cheap Shot 100.0% 100.0% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate100.0% Win Rate100.0% 1 games
Taste of Blood 0.0% 0.0% Taste of Blood Malice Heal when you damage an enemy champion.
Sudden Impact 0.0% 0.0% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.
Tracking
Sixth Sense 100.0% 100.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s. Pick Rate100.0% Win Rate100.0% 1 games
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 0.0% 0.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected.
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 100.0% 100.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate100.0% Win Rate100.0% 1 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 100.0% 100.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate100.0% Win Rate100.0% 1 games
Cash Back 0.0% 0.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items.
Tomorrow
Triple Tonic 0.0% 0.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.0% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
Cosmic Insight 100.0% 100.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate100.0% Win Rate100.0% 1 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 0.0% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.
Stat Shards
Offense
Adaptive Force 100.0% 100.0% Adaptive Force Offense +9 Adaptive Force Pick Rate100.0% Win Rate100.0% 1 games
Attack Speed 0.0% 0.0% Attack Speed Offense +10% Attack Speed
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 100.0% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate100.0% 1 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 0.0% 0.0% Health Defense +65 Health
Tenacity and Slow Resist 0.0% 0.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist
Health Scaling 100.0% 100.0% Health Scaling Defense +10-180 Health (based on level) Pick Rate100.0% Win Rate100.0% 1 games

Skill order

50.0% 2 games
Max order W Q E
123456789101112131415161718
Q QQQQQ
W WWWWW
E EEEEE
R RRR

Build order

build data in 3 of 3 games

Starting items

Doran's RingDoran's Ring 400 +18 Ability Power+90 Health DrainRestore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.Helping HandAttacks deal 5 bonus physical damage to minions. Health PotionHealth Potion 50 ConsumeRestores 120 Health over 15 seconds. Health PotionHealth Potion 50 ConsumeRestores 120 Health over 15 seconds. 1 games 0.0%
Gustwalker HatchlingGustwalker Hatchling 450 Jungle CompanionsSummon a Gustwalker that assists you against monsters.The companion grows as you hunt monsters, empowering yourSmite. When fully grown, it completes your Jungle Quest and grants Move Speed upon entering brush, increased when killing large monsters. 1 games 100.0%
Health PotionHealth Potion 50 ConsumeRestores 120 Health over 15 seconds. Health PotionHealth Potion 50 ConsumeRestores 120 Health over 15 seconds. 1 games 0.0%

First 3 items

Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage. ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage. Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds. 1 games 100.0%

Boots

Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 2 games 50.0%
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%. 1 games 0.0%

Most built items

Needlessly Large RodNeedlessly Large Rod 1200 +65 Ability Power Needlessly Large Rod 2 50.0%
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Sorcerer's Shoes 2 50.0%
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage. Hextech Rocketbelt 2 50.0%
Doran's RingDoran's Ring 400 +18 Ability Power+90 Health DrainRestore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.Helping HandAttacks deal 5 bonus physical damage to minions. Doran's Ring 1 0.0%
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%. Plated Steelcaps 1 0.0%
Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability. Banshee's Veil 1 100.0%

Latest pro games

IHEBIC GNG· IHEBIC#0000 Defeat Ranked Solo/Duo·4d ago 3/9/8 1.22 KDA 73 CS 28:3826.19 EUW Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.Hextech AlternatorHextech Alternator 1100 +45 Ability Power RevvedDamaging a champion deals bonus magic damage.Needlessly Large RodNeedlessly Large Rod 1200 +65 Ability Power Scarecrow EffigyScarecrow Effigy Cannot be soldActive - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Towhat ZZG· towhat#EUW Victory Ranked Solo/Duo·2w ago 6/4/16 5.50 KDA 235 CS 35:4326.18 EUW Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Needlessly Large RodNeedlessly Large Rod 1200 +65 Ability Power Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed Banshee's VeilBanshee's Veil 3000 +105 Ability Power+40 Magic Resist AnnulGrants a Spell Shield that blocks the next enemy Ability.Scarecrow EffigyScarecrow Effigy Cannot be soldActive - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
Redstrike RG· Redstrike#EUW Defeat Ranked 5s·4w ago 2/9/7 1.00 KDA 130 CS 27:5026.17 EUW Frozen HeartFrozen Heart 2500 +75 Armor+400 Mana+20 Ability Haste Winter's CaressReduce the Attack Speed of nearby champions by 20%.Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.Doran's RingDoran's Ring 400 +18 Ability Power+90 Health DrainRestore 1 Mana every second, increased to 2 Mana per second for 5 seconds after dealing damage to an enemy champion. If you can't gain Mana, heal for 45% of this value instead.Helping HandAttacks deal 5 bonus physical damage to minions.Scarecrow EffigyScarecrow Effigy Cannot be soldActive - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.