Lane

In Support, Elise wins 30.8% of the 13 games played against Rell on this patch. The matchup favours Rell.

Most played lane for this pair: Support. Only 13 games on this patch, so these numbers can still move.

Who wins

Elise 30.8% Adjusted: 46.5% Own average: 51.6% Difference: -5.1
-2.4 Matchup edge Games: 13
Rell 69.2% Adjusted: 57.4% Own average: 53.6% Difference: +3.8

Laning phase

Every number below is shown from Elise's side: positive means Elise is ahead.

Elise Games
Gold difference at the end +380 13
CS difference at the end +5.3 13
Solo kill difference +0.62 13
Turret plate difference -3.62 13
Level lead -0.62 13
Average game length (minutes) 25.4 13

Elise build

Full Elise build

Builds are not measured per opponent yet: this is what Elise builds on patch 26.18 against every opponent.

Runes

50.0% 334
55.4% 202
45.3% 117

Summoner Spells

49.9% 529
51.6% 314

Items

Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 51.2% 692
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.49.4% 482
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.49.9% 475
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.53.8% 320
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.51.3% 234
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.58.8% 226

Skill Order

Q Neurotoxin / Venomous Bite Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. W Volatile Spiderling / Skittering Frenzy Volatile Spiderling / Skittering Frenzy W Cost60/70/80/90/100 Cooldown12 Range950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. Spider Form: Elise and her Spiderlings gain Attack Speed. E Cocoon / Rappel Cocoon / Rappel E Cost50 Cooldown12/11.5/11/10.5/10 Range1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. R Spider Form Spider Form R Cooldown3 Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

Max priority

Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Volatile Spiderling / Skittering Frenzy W Volatile Spiderling / Skittering Frenzy W Cost60/70/80/90/100 Cooldown12 Range950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. Spider Form: Elise and her Spiderlings gain Attack Speed. Cocoon / Rappel E Cocoon / Rappel E Cost50 Cooldown12/11.5/11/10.5/10 Range1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. 98.2% 60.7% 56

First 5 points

Volatile Spiderling / Skittering Frenzy W Volatile Spiderling / Skittering Frenzy W Cost60/70/80/90/100 Cooldown12 Range950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. Spider Form: Elise and her Spiderlings gain Attack Speed. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Cocoon / Rappel E Cocoon / Rappel E Cost50 Cooldown12/11.5/11/10.5/10 Range1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. 57.6% 39.5% 38
Cocoon / Rappel E Cocoon / Rappel E Cost50 Cooldown12/11.5/11/10.5/10 Range1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Volatile Spiderling / Skittering Frenzy W Volatile Spiderling / Skittering Frenzy W Cost60/70/80/90/100 Cooldown12 Range950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. Spider Form: Elise and her Spiderlings gain Attack Speed. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. 25.8% 64.7% 17
Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Volatile Spiderling / Skittering Frenzy W Volatile Spiderling / Skittering Frenzy W Cost60/70/80/90/100 Cooldown12 Range950 Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target. Spider Form: Elise and her Spiderlings gain Attack Speed. Cocoon / Rappel E Cocoon / Rappel E Cost50 Cooldown12/11.5/11/10.5/10 Range1075 Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. Neurotoxin / Venomous Bite Q Neurotoxin / Venomous Bite Q Cost80/85/90/95/100 Cooldown6 Range615 Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. 16.7% 63.6% 11

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.