Lane

In ADC, Draven wins 100.0% of the 1 games played against Zed on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: ADC. Only 1 games on this patch, so these numbers can still move.

Who wins

Draven 100.0% Adjusted: 50.4% Own average: 49.1% Difference: +1.2
+0.9 Matchup edge Games: 1
Zed 0.0% Adjusted: 53.0% Own average: 54.3% Difference: -1.3

Laning phase

Every number below is shown from Draven's side: positive means Draven is ahead.

Draven Games
Gold difference at the end +1542 1
CS difference at the end +18.0 1
Solo kill difference 0.00 1
Turret plate difference +2.00 1
Level lead 0.00 1
Average game length (minutes) 19.3 1

Draven build

Full Draven build

Builds are not measured per opponent yet: this is what Draven builds on patch 26.18 against every opponent.

Runes

49.9% 843
46.0% 239
53.1% 81

Summoner Spells

49.3% 972
46.1% 178

Items

Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 54.9% 796
HubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.48.5% 716
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.54.6% 582
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.51.2% 580
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.50.8% 535
BloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.50.5% 481

Skill Order

Q Spinning Axe Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. W Blood Rush Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. E Stand Aside Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. R Whirling Death Whirling Death R Cost100 Cooldown100/90/80 Range20000 Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Max priority

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. 98.6% 52.1% 73

First 5 points

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. 98.1% 42.2% 102

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.