Lane
38.9% Win Rate
0.1% Pick Rate
20.2% Ban Rate
1.49 KDA
7.5 CS/min
456.8 Gold/min
796.9 DMG/min
18 Games

Rune Page

51.5% 532 champions
Precision
Press the Attack 8.5% 59.7% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate8.5% Win Rate59.7% 67 games
Lethal Tempo 88.2% 51.7% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate88.2% Win Rate51.7% 695 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 1.9% 60.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate1.9% Win Rate60.0% 15 games
Heroism
Absorb Life 0.3% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.3% Win Rate0.0% 2 games
Triumph 37.4% 50.8% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate37.4% Win Rate50.8% 260 games
Presence of Mind 62.3% 52.4% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate62.3% Win Rate52.4% 433 games
Legend
Legend: Alacrity 64.9% 53.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate64.9% Win Rate53.0% 451 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 35.1% 49.2% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate35.1% Win Rate49.2% 244 games
Combat
Coup de Grace 6.0% 50.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate6.0% Win Rate50.0% 42 games
Cut Down 65.3% 51.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate65.3% Win Rate51.1% 454 games
Last Stand 28.6% 53.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate28.6% Win Rate53.3% 199 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 2.1% 54.5% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate2.1% Win Rate54.5% 11 games
Cash Back 95.3% 51.1% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate95.3% Win Rate51.1% 507 games
Tomorrow
Triple Tonic 39.7% 48.3% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate39.7% Win Rate48.3% 211 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 3.9% 42.9% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate3.9% Win Rate42.9% 21 games
Beyond
Cosmic Insight 56.6% 54.5% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate56.6% Win Rate54.5% 301 games
Approach Velocity 0.9% 80.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.9% Win Rate80.0% 5 games
Jack Of All Trades 1.5% 50.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate1.5% Win Rate50.0% 8 games
Stat Shards
Offense
Adaptive Force 15.5% 49.1% Adaptive Force Offense +9 Adaptive Force Pick Rate15.5% Win Rate49.1% 108 games
Attack Speed 84.3% 52.2% Attack Speed Offense +10% Attack Speed Pick Rate84.3% Win Rate52.2% 586 games
Ability Haste 0.1% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.1% Win Rate0.0% 1 games
Flex
Adaptive Force 99.7% 51.7% Adaptive Force Flex +9 Adaptive Force Pick Rate99.7% Win Rate51.7% 693 games
Move Speed 0.1% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.1% Win Rate100.0% 1 games
Health Scaling 0.1% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.1% Win Rate0.0% 1 games
Defense
Health 91.5% 52.0% Health Defense +65 Health Pick Rate91.5% Win Rate52.0% 636 games
Tenacity and Slow Resist 2.4% 47.1% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.4% Win Rate47.1% 17 games
Health Scaling 6.0% 47.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate6.0% Win Rate47.6% 42 games

Skill Order

Q Spinning Axe Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. W Blood Rush Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. E Stand Aside Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. R Whirling Death Whirling Death R Cost100 Cooldown100/90/80 Range20000 Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Max priority

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.› Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.› Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. 98.5% 56.2% 64

First 5 points

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. 97.5% 53.2% 77

Build Order

Percentages are the win rate of players who bought that item.
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemBloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.Bloodthirster 100.0% 1 games
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2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
BootsBoots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.Boots of Swiftness 100.0% 1 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards

Full Build Win Rate

63.4% with 6 completed items
All champions 57.6%
Difference (pp) +5.7
Games reaching full build 9.0% (71)
Win rate by completed items
1
8.1% 37
2
39.6% 139
3
52.7% 220
4
57.6% 203
5
65.5% 110
6
63.4% 71