Lane
37.5% Win Rate
0.1% Pick Rate
18.6% Ban Rate
1.58 KDA
7.8 CS/min
480.3 Gold/min
808.3 DMG/min
8 Games

Rune Page

46.6% 221 champions
Precision
Press the Attack 11.2% 59.5% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate11.2% Win Rate59.5% 37 games
Lethal Tempo 85.5% 47.9% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate85.5% Win Rate47.9% 282 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 1.5% 40.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate1.5% Win Rate40.0% 5 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 23.8% 47.8% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate23.8% Win Rate47.8% 67 games
Presence of Mind 76.2% 47.9% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate76.2% Win Rate47.9% 215 games
Legend
Legend: Alacrity 72.7% 46.8% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate72.7% Win Rate46.8% 205 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 27.3% 50.6% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate27.3% Win Rate50.6% 77 games
Combat
Coup de Grace 6.4% 38.9% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate6.4% Win Rate38.9% 18 games
Cut Down 70.6% 47.2% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate70.6% Win Rate47.2% 199 games
Last Stand 23.0% 52.3% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate23.0% Win Rate52.3% 65 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 0.9% 50.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate0.9% Win Rate50.0% 2 games
Cash Back 91.9% 46.3% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate91.9% Win Rate46.3% 203 games
Tomorrow
Triple Tonic 43.9% 46.4% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate43.9% Win Rate46.4% 97 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 5.9% 30.8% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate5.9% Win Rate30.8% 13 games
Beyond
Cosmic Insight 56.1% 48.4% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate56.1% Win Rate48.4% 124 games
Approach Velocity 0.5% 100.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate0.5% Win Rate100.0% 1 games
Jack Of All Trades 0.9% 50.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.9% Win Rate50.0% 2 games
Stat Shards
Offense
Adaptive Force 10.3% 31.0% Adaptive Force Offense +9 Adaptive Force Pick Rate10.3% Win Rate31.0% 29 games
Attack Speed 89.7% 49.8% Attack Speed Offense +10% Attack Speed Pick Rate89.7% Win Rate49.8% 253 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 100.0% 47.9% Adaptive Force Flex +9 Adaptive Force Pick Rate100.0% Win Rate47.9% 282 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.0% 0.0% Health Scaling Flex +10-180 Health (based on level)
Defense
Health 94.7% 47.6% Health Defense +65 Health Pick Rate94.7% Win Rate47.6% 267 games
Tenacity and Slow Resist 1.1% 100.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.1% Win Rate100.0% 3 games
Health Scaling 4.3% 41.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate4.3% Win Rate41.7% 12 games

Skill Order

Q Spinning Axe Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. W Blood Rush Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. E Stand Aside Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. R Whirling Death Whirling Death R Cost100 Cooldown100/90/80 Range20000 Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Max priority

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. 100.0% 52.9% 17

First 5 points

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. 96.3% 42.3% 26

Build Order

Percentages are the win rate of players who bought that item.
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44
3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.Hubris
2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
1st ItemBloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.Bloodthirster
2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge