Lane
50.0% Win Rate
0.1% Pick Rate
19.9% Ban Rate
1.38 KDA
7.5 CS/min
453.4 Gold/min
853.7 DMG/min
8 Games

Rune Page

50.5% 416 champions
Precision
Press the Attack 9.3% 57.1% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate9.3% Win Rate57.1% 56 games
Lethal Tempo 87.0% 50.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate87.0% Win Rate50.0% 524 games
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 2.2% 53.8% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate2.2% Win Rate53.8% 13 games
Heroism
Absorb Life 0.2% 0.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.2% Win Rate0.0% 1 games
Triumph 34.5% 47.5% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate34.5% Win Rate47.5% 181 games
Presence of Mind 65.3% 51.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate65.3% Win Rate51.5% 342 games
Legend
Legend: Alacrity 68.1% 51.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate68.1% Win Rate51.0% 357 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 31.9% 47.9% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate31.9% Win Rate47.9% 167 games
Combat
Coup de Grace 5.5% 48.3% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate5.5% Win Rate48.3% 29 games
Cut Down 68.3% 50.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate68.3% Win Rate50.0% 358 games
Last Stand 26.1% 50.4% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate26.1% Win Rate50.4% 137 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 2.4% 50.0% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate2.4% Win Rate50.0% 10 games
Cash Back 94.7% 50.0% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate94.7% Win Rate50.0% 394 games
Tomorrow
Triple Tonic 39.2% 46.6% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate39.2% Win Rate46.6% 163 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 4.3% 38.9% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health. Pick Rate4.3% Win Rate38.9% 18 games
Beyond
Cosmic Insight 57.0% 54.4% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate57.0% Win Rate54.4% 237 games
Approach Velocity 1.2% 80.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair. Pick Rate1.2% Win Rate80.0% 5 games
Jack Of All Trades 1.2% 40.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate1.2% Win Rate40.0% 5 games
Stat Shards
Offense
Adaptive Force 17.7% 49.5% Adaptive Force Offense +9 Adaptive Force Pick Rate17.7% Win Rate49.5% 93 games
Attack Speed 82.1% 50.2% Attack Speed Offense +10% Attack Speed Pick Rate82.1% Win Rate50.2% 430 games
Ability Haste 0.2% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.2% Win Rate0.0% 1 games
Flex
Adaptive Force 99.6% 50.0% Adaptive Force Flex +9 Adaptive Force Pick Rate99.6% Win Rate50.0% 522 games
Move Speed 0.2% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.2% Win Rate100.0% 1 games
Health Scaling 0.2% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.2% Win Rate0.0% 1 games
Defense
Health 91.2% 50.4% Health Defense +65 Health Pick Rate91.2% Win Rate50.4% 478 games
Tenacity and Slow Resist 2.9% 46.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.9% Win Rate46.7% 15 games
Health Scaling 5.9% 45.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate5.9% Win Rate45.2% 31 games

Skill Order

Q Spinning Axe Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. W Blood Rush Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. E Stand Aside Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. R Whirling Death Whirling Death R Cost100 Cooldown100/90/80 Range20000 Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Max priority

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.› Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.› Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. 98.0% 57.1% 49

First 5 points

Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Blood Rush W Blood Rush W Cost40/35/30/25/20 Cooldown12 Range1000 Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush. Stand Aside E Stand Aside E Cost70 Cooldown16/15/14/13/12 Range1050 Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. Spinning Axe Q Spinning Axe Q Cost45 Cooldown12/11/10/9/8 Range300 Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once. 96.8% 52.5% 61

Build Order

Percentages are the win rate of players who bought that item.
BootsGluttonous GreavesGluttonous Greaves 1100 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Gluttonous Greaves 50.0% 2 games order not measured
1st ItemBloodthirsterBloodthirster 3400 +80 Attack Damage+15% Life Steal IchorshieldConvert excess healing from your Lifesteal to a Shield.Bloodthirster 0.0% 1 games
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2nd ItemHexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.Hexoptics C44 100.0% 1 games
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3rd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
BootsGluttonous GreavesGluttonous Greaves 1100 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Gluttonous Greaves 50.0% 2 games order not measured
1st ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector
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2nd ItemInfinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage Infinity Edge
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 1 games
BootsGluttonous GreavesGluttonous Greaves 1100 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Gluttonous Greaves 50.0% 2 games order not measured
1st ItemHubrisHubris 2800 +55 Attack Damage+18 Lethality+10 Ability Haste EminenceWhen a champion that you damaged within 3 seconds dies, gain Attack Damage plus per champion killed for 90 seconds.Hubris 100.0% 1 games
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2nd ItemThe CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.The Collector 100.0% 1 games
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3rd ItemLord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.Lord Dominik's Regards 100.0% 1 games
Later Items situational, after the core
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 100.0% 1
Essence ReaverEssence Reaver 3050 +50 Attack Damage+20 Ability Haste+25% Crit Chance SpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.100.0% 1

Full Build Win Rate

60.0% with 6 completed items
All champions 57.8%
Difference (pp) +2.2
Games reaching full build 8.3% (50)
Win rate by completed items
1
9.7% 31
2
38.1% 105
3
50.6% 176
4
54.7% 148
5
67.9% 84
6
60.0% 50