Lane
100.0% Win Rate
0.0% Pick Rate
2.0% Ban Rate
2.00 KDA
6.8 CS/min
433.9 Gold/min
585.3 DMG/min
1 Games

Rune Page

48.4% 287 champions
Precision
Press the Attack 0.1% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate0.1% Win Rate0.0% 1 games
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 45.8% 47.9% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate45.8% Win Rate47.9% 384 games
Heroism
Absorb Life 0.0% 0.0% Absorb Life Heroism Killing a target heals you.
Triumph 97.1% 47.7% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.1% Win Rate47.7% 373 games
Presence of Mind 2.9% 54.5% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.9% Win Rate54.5% 11 games
Legend
Legend: Alacrity 90.1% 47.1% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate90.1% Win Rate47.1% 346 games
Legend: Haste 9.9% 55.3% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate9.9% Win Rate55.3% 38 games
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 76.8% 46.1% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate76.8% Win Rate46.1% 295 games
Cut Down 14.8% 56.1% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate14.8% Win Rate56.1% 57 games
Last Stand 8.3% 50.0% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate8.3% Win Rate50.0% 32 games
Inspiration
Contraptions
Hextech Flashtraption 0.0% 0.0% Hextech Flashtraption Contraptions While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.
Magical Footwear 91.3% 47.7% Magical Footwear Contraptions You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner. Pick Rate91.3% Win Rate47.7% 262 games
Cash Back 8.0% 56.5% Cash Back Contraptions Get some gold back when you purchase Legendary Items. Pick Rate8.0% Win Rate56.5% 23 games
Tomorrow
Triple Tonic 5.2% 60.0% Triple Tonic Tomorrow Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill. Pick Rate5.2% Win Rate60.0% 15 games
Time Warp Tonic 0.0% 0.0% Time Warp Tonic Tomorrow Potions grant some restoration immediately.
Biscuit Delivery 0.0% 0.0% Biscuit Delivery Tomorrow Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Beyond
Cosmic Insight 95.1% 48.0% Cosmic Insight Beyond +18 Summoner Spell Haste +10 Item Haste Pick Rate95.1% Win Rate48.0% 273 games
Approach Velocity 0.0% 0.0% Approach Velocity Beyond Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
Jack Of All Trades 0.3% 0.0% Jack Of All Trades Beyond For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks. Pick Rate0.3% Win Rate0.0% 1 games
Stat Shards
Offense
Adaptive Force 5.2% 55.0% Adaptive Force Offense +9 Adaptive Force Pick Rate5.2% Win Rate55.0% 20 games
Attack Speed 94.3% 47.8% Attack Speed Offense +10% Attack Speed Pick Rate94.3% Win Rate47.8% 362 games
Ability Haste 0.5% 0.0% Ability Haste Offense +8 Ability Haste Pick Rate0.5% Win Rate0.0% 2 games
Flex
Adaptive Force 99.5% 47.9% Adaptive Force Flex +9 Adaptive Force Pick Rate99.5% Win Rate47.9% 382 games
Move Speed 0.3% 100.0% Move Speed Flex +2.5% Move Speed Pick Rate0.3% Win Rate100.0% 1 games
Health Scaling 0.3% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.3% Win Rate0.0% 1 games
Defense
Health 9.9% 60.5% Health Defense +65 Health Pick Rate9.9% Win Rate60.5% 38 games
Tenacity and Slow Resist 1.6% 66.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate1.6% Win Rate66.7% 6 games
Health Scaling 88.5% 46.2% Health Scaling Defense +10-180 Health (based on level) Pick Rate88.5% Win Rate46.2% 340 games

Skill Order

Q Crescent Strike Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. W Pale Cascade Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. E Lunar Rush Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. R Moonfall Moonfall R Cost100 Cooldown100/90/80 Range475 Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Max priority

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.› Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.› Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. 96.6% 66.7% 57

First 5 points

Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 51.5% 67.6% 34
Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 40.9% 59.3% 27
Pale Cascade W Pale Cascade W Cost40/45/50/55/60 Cooldown15/13.5/12/10.5/9 Range800 Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Lunar Rush E Lunar Rush E Cost40/45/50/55/60 Cooldown22/20/18/16/14 Range825 Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. Crescent Strike Q Crescent Strike Q Cost50 Cooldown8/7.5/7/6.5/6 Range900 Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds. 7.6% 60.0% 5

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.Lich Bane
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemDusk and DawnDusk and Dawn 3100 +300 Health+60 Ability Power+20 Ability Haste+20% Attack Speed Spellblade (0s)After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.Dusk and Dawn
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2nd ItemRiftmakerRiftmaker 3100 +70 Ability Power+350 Health+15 Ability Haste Void CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Riftmaker
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass
1st ItemStormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.Stormsurge
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2nd ItemShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.Shadowflame
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3rd ItemZhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.Zhonya's Hourglass