Lane

In ADC, Caitlyn wins 53.6% of the 112 games played against Viktor on this patch. The matchup favours Caitlyn.

Most played lane for this pair: ADC.

Who wins

Caitlyn 53.6% Adjusted: 52.6% Own average: 49.7% Difference: +2.8
+2.2 Matchup edge Games: 112
Viktor 46.4% Adjusted: 47.2% Own average: 49.2% Difference: -2.1

Laning phase

Every number below is shown from Caitlyn's side: positive means Caitlyn is ahead.

Caitlyn Games
Gold difference at 15 min +247 10
XP difference at 15 min -19 10
CS difference at 15 min +10.1 10
Kills minus deaths at 15 min +0.20 10
Gold difference at the end +1202 112
CS difference at the end +13.4 112
Solo kill difference -0.07 112
Turret plate difference +1.62 112
Level lead -0.21 112
Average game length (minutes) 27.8 112

Caitlyn build

Full Caitlyn build

Builds are not measured per opponent yet: this is what Caitlyn builds on patch 26.18 against every opponent.

Runes

48.9% 3550
52.5% 1616
45.1% 528

Summoner Spells

50.1% 5283
48.7% 474

Items

Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 52.0% 5501
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.50.1% 4105
Rapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.54.4% 2575
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.54.5% 2550
The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.49.0% 2060
Mortal ReminderMortal Reminder 3000 +35 Attack Damage+30% Armor Penetration+25% Crit Chance Grievous WoundsDealing physical damage applies 40% Wounds to enemy champions for 3 seconds.53.0% 702

Skill Order

Q Piltover Peacemaker Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). W Yordle Snap Trap Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. E 90 Caliber Net 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. R Ace in the Hole Ace in the Hole R Cost100 Cooldown90 Range3500 Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

Max priority

Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. 90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. 91.0% 51.5% 396
Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. 7.8% 52.9% 34
Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. 1.1% 60.0% 5

First 5 points

Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. 90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 57.0% 49.0% 306
Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 40.8% 46.1% 219
90 Caliber Net E 90 Caliber Net E Cost75 Cooldown16/14/12/10/8 Range750 Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Yordle Snap Trap W Yordle Snap Trap W Cost20 Cooldown0.5 Range800 Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot. Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). Piltover Peacemaker Q Piltover Peacemaker Q Cost55/60/65/70/75 Cooldown10/9/8/7/6 Range1250 Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets). 2.2% 58.3% 12

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.