Lane
50.0% Win Rate
0.0% Pick Rate
0.6% Ban Rate
1.81 KDA
5.7 CS/min
371.6 Gold/min
768.2 DMG/min
2 Games

Rune Page

50.0% 182 champions
Precision
Press the Attack 0.0% 0.0% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Lethal Tempo 0.0% 0.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Fleet Footwork 0.0% 0.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Conqueror 55.7% 50.4% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate55.7% Win Rate50.4% 238 games
Heroism
Absorb Life 0.4% 100.0% Absorb Life Heroism Killing a target heals you. Pick Rate0.4% Win Rate100.0% 1 games
Triumph 97.1% 50.2% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate97.1% Win Rate50.2% 231 games
Presence of Mind 2.5% 50.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.5% Win Rate50.0% 6 games
Legend
Legend: Alacrity 1.7% 75.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate1.7% Win Rate75.0% 4 games
Legend: Haste 97.9% 50.2% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste. Pick Rate97.9% Win Rate50.2% 233 games
Legend: Bloodline 0.4% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes. Pick Rate0.4% Win Rate0.0% 1 games
Combat
Coup de Grace 1.7% 75.0% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate1.7% Win Rate75.0% 4 games
Cut Down 4.2% 40.0% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate4.2% Win Rate40.0% 10 games
Last Stand 94.1% 50.4% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate94.1% Win Rate50.4% 224 games
Domination
Malice
Cheap Shot 95.1% 49.1% Cheap Shot Malice Deal bonus true damage to enemy champions with impaired movement or actions. Pick Rate95.1% Win Rate49.1% 173 games
Taste of Blood 1.1% 50.0% Taste of Blood Malice Heal when you damage an enemy champion. Pick Rate1.1% Win Rate50.0% 2 games
Sudden Impact 3.8% 71.4% Sudden Impact Malice Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth. Pick Rate3.8% Win Rate71.4% 7 games
Tracking
Sixth Sense 0.0% 0.0% Sixth Sense Tracking On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Grisly Mementos 0.0% 0.0% Grisly Mementos Tracking Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.
Deep Ward 0.0% 0.0% Deep Ward Tracking Your wards in the enemy jungle are Deep, gaining Health and Duration. Level 9: Wards in the river are also Deep.
Hunter
Treasure Hunter 1.1% 50.0% Treasure Hunter Hunter Unique takedowns grant additional gold the first time they are collected. Pick Rate1.1% Win Rate50.0% 2 games
Relentless Hunter 0.0% 0.0% Relentless Hunter Hunter Unique takedowns grant permanent out of combat MS.
Ultimate Hunter 98.9% 50.0% Ultimate Hunter Hunter Unique takedowns grant permanent cooldown reduction on your Ultimate. Pick Rate98.9% Win Rate50.0% 180 games
Stat Shards
Offense
Adaptive Force 22.3% 47.2% Adaptive Force Offense +9 Adaptive Force Pick Rate22.3% Win Rate47.2% 53 games
Attack Speed 76.1% 51.9% Attack Speed Offense +10% Attack Speed Pick Rate76.1% Win Rate51.9% 181 games
Ability Haste 1.7% 25.0% Ability Haste Offense +8 Ability Haste Pick Rate1.7% Win Rate25.0% 4 games
Flex
Adaptive Force 97.5% 51.3% Adaptive Force Flex +9 Adaptive Force Pick Rate97.5% Win Rate51.3% 232 games
Move Speed 0.8% 0.0% Move Speed Flex +2.5% Move Speed Pick Rate0.8% Win Rate0.0% 2 games
Health Scaling 1.7% 25.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate1.7% Win Rate25.0% 4 games
Defense
Health 4.2% 40.0% Health Defense +65 Health Pick Rate4.2% Win Rate40.0% 10 games
Tenacity and Slow Resist 2.1% 60.0% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.1% Win Rate60.0% 5 games
Health Scaling 93.7% 50.7% Health Scaling Defense +10-180 Health (based on level) Pick Rate93.7% Win Rate50.7% 223 games

Skill Order

Q Bandage Toss Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. W Despair Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. E Tantrum Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. R Curse of the Sad Mummy Curse of the Sad Mummy R Cost100/150/200 Cooldown150/125/100 Range550 Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging and stunning them.

Max priority

Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. 69.2% 44.4% 18
Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. 19.2% 60.0% 5
Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. 11.5% 33.3% 3

First 5 points

Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. 54.5% 25.0% 12
Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. 27.3% 83.3% 6
Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Despair W Despair W Cost8 Cooldown1 Range300 Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed. Bandage Toss Q Bandage Toss Q Cost50 Cooldown3 Range1100 Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. Tantrum E Tantrum E Cost35 Cooldown9/8/7/6/5 Range350 Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced. 18.2% 50.0% 4

Build Order

Percentages are the win rate of players who bought that item.
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
3rd ItemAbyssal MaskAbyssal Mask 2650 +350 Health+45 Magic Resist+15 Ability Haste UnmakeNearby enemy champions take 12% more magic damage.Abyssal Mask
1st ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
2nd ItemAbyssal MaskAbyssal Mask 2650 +350 Health+45 Magic Resist+15 Ability Haste UnmakeNearby enemy champions take 12% more magic damage.Abyssal Mask
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern
1st ItemSunfire AegisSunfire Aegis 2800 +350 Health+50 Armor+10 Ability Haste ImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Sunfire Aegis
2nd ItemLiandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Liandry's Torment
3rd ItemKaenic RookernKaenic Rookern 2900 +400 Health+80 Magic Resist+100% Base Health Regen MagebaneAfter not taking magic damage for 15 seconds, gain a magic shield.Kaenic Rookern