Lane

In Support, Alistar wins 0.0% of the 1 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Support. Only 1 games on this patch, so these numbers can still move.

Who wins

Alistar 0.0% Adjusted: 47.9% Own average: 49.1% Difference: -1.2
-0.7 Matchup edge Games: 1
Fiddlesticks 100.0% Adjusted: 61.0% Own average: 60.0% Difference: +1.0

Laning phase

Every number below is shown from Alistar's side: positive means Alistar is ahead.

Alistar Games
Gold difference at the end -1589 1
CS difference at the end +5.0 1
Solo kill difference 0.00 1
Turret plate difference -4.00 1
Level lead 0.00 1
Average game length (minutes) 20.5 1

Alistar build

Full Alistar build

Builds are not measured per opponent yet: this is what Alistar builds on patch 26.18 against every opponent.

Runes

50.6% 81
47.5% 61
44.0% 25

Summoner Spells

51.5% 136
40.7% 54

Items

Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.6% 160
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.51.0% 155
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.48.4% 126
Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.48.2% 110
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.55.4% 56
Solstice SleighSolstice Sleigh 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Going SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.Active (4 charges)Places an Invisible Stealth Ward that grants vision.45.5% 55

Skill Order

Q Pulverize Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. W Headbutt Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. E Trample Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. R Unbreakable Will Unbreakable Will R Cost100 Cooldown120/100/80 Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

Max priority

Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. 100.0% 60.0% 5

First 5 points

Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. 64.7% 45.5% 11
Headbutt W Headbutt W Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range650 Alistar rams a target with his head, dealing damage and knocking the target back. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Trample E Trample E Cost50/55/60/65/70 Cooldown12/11.5/11/10.5/10 Range350 Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. Pulverize Q Pulverize Q Cost50/55/60/65/70 Cooldown14/13/12/11/10 Range365 Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air. 29.4% 60.0% 5

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.