Lane

In Top, Akshan wins 75.0% of the 4 games played against Teemo on this patch. The matchup favours Akshan.

Most played lane for this pair: Top. Only 4 games on this patch, so these numbers can still move.

Who wins

Akshan 75.0% Adjusted: 56.1% Own average: 54.3% Difference: +1.9
+1.5 Matchup edge Games: 4
Teemo 25.0% Adjusted: 47.5% Own average: 49.7% Difference: -2.2

Laning phase

Every number below is shown from Akshan's side: positive means Akshan is ahead.

Akshan Games
Gold difference at the end -8 4
CS difference at the end -25.5 4
Solo kill difference +1.50 4
Turret plate difference -4.50 4
Level lead +0.25 4
Average game length (minutes) 23.4 4

Akshan build

Full Akshan build

Builds are not measured per opponent yet: this is what Akshan builds on patch 26.18 against every opponent.

Runes

46.9% 599
49.9% 525
51.6% 95

Summoner Spells

50.0% 1055
42.1% 178

Items

The CollectorThe Collector 3000 +50 Attack Damage+10 Lethality+25% Crit Chance DeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 25 bonus gold.48.4% 1021
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 53.2% 810
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.51.0% 608
Kraken SlayerKraken Slayer 3000 +45 Attack Damage+40% Attack Speed+4% Move Speed Bring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.51.6% 287
Rapid FirecannonRapid Firecannon 2650 +35% Attack Speed+25% Crit Chance+4% Move Speed SharpshooterYour Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.59.8% 234
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.57.9% 209

Skill Order

Q Avengerang Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. W Going Rogue Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. E Heroic Swing Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. R Comeuppance Comeuppance R Cost100 Cooldown100/85/70 Range2500 Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.

Max priority

Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. 97.3% 46.6% 73

First 5 points

Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 43.5% 51.9% 27
Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 41.9% 50.0% 26
Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Heroic Swing E Heroic Swing E Cost70 Cooldown18/16.5/15/13.5/12 Range800 Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. Going Rogue W Going Rogue W Cost40/30/20/10/0 Cooldown18/14/10/6/2 Range5500 Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. Avengerang Q Avengerang Q Cost60/65/70/75/80 Cooldown9/8/7/6/5 Range850 Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy. 14.5% 11.1% 9

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.