Lane

In Support, Zyra wins 22.2% of the 9 games played against Rell on this patch. The matchup favours Rell.

Most played lane for this pair: Support. Only 9 games on this patch, so these numbers can still move.

Who wins

Zyra 22.2% Adjusted: 44.9% Own average: 50.0% Difference: -5.1
-2.7 Matchup edge Games: 9
Rell 77.8% Adjusted: 57.7% Own average: 53.2% Difference: +4.5

Laning phase

Every number below is shown from Zyra's side: positive means Zyra is ahead.

Zyra Games
Gold difference at 15 min +164 2
XP difference at 15 min +405 2
CS difference at 15 min +5.0 2
Kills minus deaths at 15 min +0.50 2
Gold difference at the end -254 9
CS difference at the end +12.4 9
Solo kill difference +0.22 9
Turret plate difference -0.78 9
Level lead +0.11 9
Average game length (minutes) 27.5 9

Zyra build

Full Zyra build

Builds are not measured per opponent yet: this is what Zyra builds on patch 26.18 against every opponent.

Runes

46.0% 252
52.5% 223
47.2% 89

Summoner Spells

47.0% 364
50.7% 205

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.48.5% 691
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 49.2% 559
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.50.7% 355
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.1% 349
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.9% 218
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.48.8% 215

Skill Order

Q Deadly Spines Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. W Rampant Growth Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. E Grasping Roots Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. R Stranglethorns Stranglethorns R Cost100 Cooldown110/100/90 Range700 Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.

Max priority

Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. 50.0% 72.2% 18
Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. 33.3% 58.3% 12
Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. 16.7% 33.3% 6

First 5 points

Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. 56.1% 73.9% 23
Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. 31.7% 46.2% 13
Deadly Spines Q Deadly Spines Q Cost55 Cooldown7/6.5/6/5.5/5 Range800 Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar. Rampant Growth W Rampant Growth W Range850 Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. Grasping Roots E Grasping Roots E Cost70/75/80/85/90 Cooldown11 Range1100 Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed. 12.2% 20.0% 5

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.