Lane

In Jungle, Zyra wins 66.7% of the 3 games played against Jayce on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 3 games on this patch, so these numbers can still move.

Who wins

Zyra 66.7% Adjusted: 61.6% Own average: 61.2% Difference: +0.4
+0.6 Matchup edge Games: 3
Jayce 33.3% Adjusted: 53.8% Own average: 55.4% Difference: -1.5

Laning phase

Every number below is shown from Zyra's side: positive means Zyra is ahead.

Zyra Games
Gold difference at the end +208 3
CS difference at the end +23.3 3
Solo kill difference -1.33 3
Turret plate difference +2.00 3
Level lead +0.33 3
Average game length (minutes) 23.4 3

Zyra build

Full Zyra build

Builds are not measured per opponent yet: this is what Zyra builds on patch 26.19 against every opponent.

Runes

52.9% 34
60.0% 10
75.0% 8

Summoner Spells

61.2% 49
45.5% 11

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.61.9% 63
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 56.0% 50
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.44.8% 29
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.65.4% 26
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.68.4% 19
Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.56.2% 16

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.