Lane

In Mid, Zeri wins 0.0% of the 1 games played against Viktor on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Zeri 0.0% Adjusted: 43.4% Own average: 44.4% Difference: -1.1
-0.1 Matchup edge Games: 1
Viktor 100.0% Adjusted: 50.5% Own average: 49.3% Difference: +1.2

Laning phase

Every number below is shown from Zeri's side: positive means Zeri is ahead.

Zeri Games
Gold difference at the end +7153 1
CS difference at the end +77.0 1
Solo kill difference +1.00 1
Turret plate difference +8.00 1
Level lead +1.00 1
Average game length (minutes) 32.0 1

Zeri build

Full Zeri build

Builds are not measured per opponent yet: this is what Zeri builds on patch 26.18 against every opponent.

Runes

50.2% 833
49.0% 294
54.5% 44

Summoner Spells

50.5% 876
51.1% 135

Items

Runaan's HurricaneRunaan's Hurricane 2650 +40% Attack Speed+25% Crit Chance+5% Move Speed Wind's FuryAttacks fire bolts at 2 additional enemies near the target.Each bolt deals physical damage and applies On-Hit effects.44.4% 18
Infinity EdgeInfinity Edge 3500 +75 Attack Damage+25% Crit Chance+30% Crit Damage 53.3% 15
Yun Tal WildarrowsYun Tal Wildarrows 3000 +50 Attack Damage+45% Attack Speed Practice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.46.2% 13
Lord Dominik's RegardsLord Dominik's Regards 3300 +35 Attack Damage+35% Armor Penetration+25% Crit Chance Giant SlayerDeal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.42.9% 7
Immortal PathImmortal Path 1000 +45 Move Speed+4% Omnivamp SlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Now and ForeverWhile above half Health, deal 4% increased damage.While below half Health, gain 12% increased healing, shielding, and regeneration.33.3% 6
Hexoptics C44Hexoptics C44 2800 +55 Attack Damage+25% Crit Chance MagnificationDeal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range).Arcane AimWhen a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.66.7% 6

Skill Order

Q Burst Fire Burst Fire Q Range700 Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack. W Ultrashock Laser Ultrashock Laser W Cost50/60/70/80/90 Cooldown12/11/10/9/8 Range1150 Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser. E Spark Surge Spark Surge E Cost90/85/80/75/70 Cooldown24/22.5/21/19.5/18 Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches. R Lightning Crash Lightning Crash R Cost100 Cooldown80/75/70 Range800 Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies.

Max priority

Spark Surge E Spark Surge E Cost90/85/80/75/70 Cooldown24/22.5/21/19.5/18 Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches. Ultrashock Laser W Ultrashock Laser W Cost50/60/70/80/90 Cooldown12/11/10/9/8 Range1150 Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser. Burst Fire Q Burst Fire Q Range700 Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack. 100.0% 76.5% 17

First 5 points

Spark Surge E Spark Surge E Cost90/85/80/75/70 Cooldown24/22.5/21/19.5/18 Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches. Ultrashock Laser W Ultrashock Laser W Cost50/60/70/80/90 Cooldown12/11/10/9/8 Range1150 Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it expands into a long range laser. Burst Fire Q Burst Fire Q Range700 Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack. Burst Fire Q Burst Fire Q Range700 Burst Fire shoots a burst of 7 rounds that deal attack damage to the first enemy hit. This Ability is treated as an Attack. Lightning Crash R Lightning Crash R Cost100 Cooldown80/75/70 Range800 Zeri discharges a nova of electricity and overcharges herself, gaining increased damage and stacking Move Speed that refreshes and gets stronger every time she hits an enemy champion. While overcharged, Burst fire becomes a faster triple shot that chains lightning between enemies. 95.7% 56.1% 66

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.