Xin Zhao Fiddlesticks

Xin Zhao vs Fiddlesticks

JNG Patch 26.18
See this matchup from Fiddlesticks's side Counters All champion stats
Lane

In Jungle, Xin Zhao wins 33.3% of the 6 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 6 games on this patch, so these numbers can still move.

Who wins

Xin Zhao 33.3% Adjusted: 45.3% Own average: 47.1% Difference: -1.8
-0.5 Matchup edge Games: 6
Fiddlesticks 66.7% Adjusted: 56.6% Own average: 55.1% Difference: +1.5

Laning phase

Every number below is shown from Xin Zhao's side: positive means Xin Zhao is ahead.

Xin Zhao Games
Gold difference at 15 min +1239 1
XP difference at 15 min -74 1
CS difference at 15 min -13.0 1
Kills minus deaths at 15 min 0.00 1
Gold difference at the end +920 6
CS difference at the end +7.7 6
Solo kill difference +0.50 6
Turret plate difference -0.33 6
Level lead +0.67 6
Average game length (minutes) 29.7 6

Xin Zhao build

Full Xin Zhao build

Builds are not measured per opponent yet: this is what Xin Zhao builds on patch 26.18 against every opponent.

Runes

47.0% 574
41.3% 63
31.2% 16

Summoner Spells

47.1% 643
34.4% 61

Items

Titanic HydraTitanic Hydra 3300 +40 Attack Damage+600 Health CleaveAttacks deal physical damage on-hit and to enemies behind the target.Titanic CrescentEmpower your nextCleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.45.8% 417
Black CleaverBlack Cleaver 3000 +45 Attack Damage+400 Health+20 Ability Haste CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (stacks 5 times).FervorDealing physical damage grants Move Speed for 2 seconds.52.3% 407
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.47.1% 361
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.53.8% 273
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 49.1% 216
Sundered SkySundered Sky 3100 +40 Attack Damage+400 Health+10 Ability Haste Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.45.3% 212

Skill Order

Q Three Talon Strike Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. W Wind Becomes Lightning Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. E Audacious Charge Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. R Crescent Guard Crescent Guard R Cost100 Cooldown120/110/100 Range500 Xin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.

Max priority

Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Audacious Charge E Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. Three Talon Strike Q Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. 81.1% 58.1% 43
Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Three Talon Strike Q Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. Audacious Charge E Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. 17.0% 66.7% 9

First 5 points

Audacious Charge E Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Three Talon Strike Q Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. 76.3% 51.1% 45
Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Audacious Charge E Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. Three Talon Strike Q Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. 16.9% 60.0% 10
Audacious Charge E Audacious Charge E Cost60 Cooldown11 Range650 Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. Three Talon Strike Q Three Talon Strike Q Cost30 Cooldown7/6.5/6/5.5/5 Range375 Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. Wind Becomes Lightning W Wind Becomes Lightning W Cost60 Cooldown12/11/10/9/8 Range1000 Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged. 6.8% 75.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.