Lane

In Mid, Viktor wins 0.0% of the 1 games played against Aurelion Sol on this patch. The matchup favours Aurelion Sol.

Most played lane for this pair: Mid. Only 1 games on this patch, so these numbers can still move.

Who wins

Viktor 0.0% Adjusted: 53.2% Own average: 54.5% Difference: -1.3
-1.3 Matchup edge Games: 1
Aurelion Sol 100.0% Adjusted: 45.1% Own average: 43.8% Difference: +1.4

Laning phase

Every number below is shown from Viktor's side: positive means Viktor is ahead.

Viktor Games
Gold difference at the end -3732 1
CS difference at the end -7.0 1
Solo kill difference -2.00 1
Turret plate difference -7.00 1
Level lead 0.00 1
Average game length (minutes) 30.6 1

Viktor build

Full Viktor build

Builds are not measured per opponent yet: this is what Viktor builds on patch 26.19 against every opponent.

Runes

50.8% 118
53.8% 65
57.1% 7

Summoner Spells

53.9% 141
53.5% 43

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.52.7% 169
Hextech RocketbeltHextech Rocketbelt 2650 +60 Ability Power+350 Health+20 Ability Haste SupersonicDash in target direction, unleashing missiles that deal magic damage.56.5% 69
Lich BaneLich Bane 2900 +100 Ability Power+6% Move Speed+10 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus magic damage On-Hit.62.7% 59
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.50.0% 58
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 61.1% 54
Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.58.5% 41

Skill Order

Q Siphon Power Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. W Gravity Field Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. E Hextech Ray Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. R Arcane Storm Arcane Storm R Cost100 Cooldown120/100/80 Range700 Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.

Max priority

Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.› Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.› Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. 100.0% 41.7% 12

First 5 points

Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 58.3% 42.9% 7
Siphon Power Q Siphon Power Q Cost45/50/55/60/65 Cooldown9/8/7/6/5 Range600 Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. Gravity Field W Gravity Field W Cost65 Cooldown17/16/15/14/13 Range800 Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies. Hextech Ray E Hextech Ray E Cost60/70/80/90/100 Cooldown12/11/10/9/8 Range525 Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage. 33.3% 25.0% 4

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.