Lane

In Mid, Veigar wins 38.5% of the 26 games played against Viktor on this patch. The matchup favours Viktor.

Most played lane for this pair: Mid.

Who wins

Veigar 38.5% Adjusted: 45.1% Own average: 49.4% Difference: -4.3
-3.8 Matchup edge Games: 26
Viktor 61.5% Adjusted: 54.7% Own average: 50.2% Difference: +4.5

Laning phase

Every number below is shown from Veigar's side: positive means Veigar is ahead.

Veigar Games
Gold difference at 15 min -213 11
XP difference at 15 min -214 11
CS difference at 15 min -9.9 11
Kills minus deaths at 15 min +0.27 11
Gold difference at the end -1150 26
CS difference at the end -25.6 26
Solo kill difference -0.69 26
Turret plate difference -2.12 26
Level lead -0.58 26
Average game length (minutes) 29.7 26

Veigar build

Full Veigar build

Builds are not measured per opponent yet: this is what Veigar builds on patch 26.18 against every opponent.

Runes

48.9% 570
47.9% 267
47.4% 78

Summoner Spells

49.5% 1083
49.5% 103

Items

Rabadon's DeathcapRabadon's Deathcap 3500 +130 Ability Power Magical OpusIncreases your total Ability Power by 30%.55.1% 779
Rod of AgesRod of Ages 2600 +45 Ability Power+350 Health+500 Mana TimelessThis item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.EternityTaking damage from champions restores 10% of the damage as Mana.Casting an ability heals for 25% of Mana spent.50.3% 604
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.47.7% 595
Seraph's EmbraceSeraph's Embrace 2900 +70 Ability Power+1000 Mana+25 Ability Haste AweGain Ability Power.Lifeline (0s)Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.52.7% 537
Spellslinger's ShoesSpellslinger's Shoes 1100 +20 Magic Penetration+8% Magic Penetration+45 Move Speed 51.1% 462
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.58.9% 341

Skill Order

Q Baleful Strike Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. W Dark Matter Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. E Event Horizon Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. R Primordial Burst Primordial Burst R Cost100 Cooldown120/90/60 Range650 Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.

Max priority

Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. 87.2% 59.8% 82
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. 11.7% 54.5% 11

First 5 points

Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 67.0% 53.7% 67
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 25.0% 68.0% 25
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 8.0% 25.0% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.