Veigar Sona

Veigar vs Sona, Support

SUP Patch 26.19
See this matchup from Sona's side Counters All champion stats
Lane

In Support, Veigar wins 0.0% of the 1 games played against Sona on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Veigar 0.0% Adjusted: 44.3% Own average: 45.5% Difference: -1.1
-0.7 Matchup edge Games: 1
Sona 100.0% Adjusted: 52.0% Own average: 50.8% Difference: +1.2

Laning phase

Every number below is shown from Veigar's side: positive means Veigar is ahead.

Veigar Games
Gold difference at the end -1291 1
CS difference at the end +24.0 1
Solo kill difference 0.00 1
Turret plate difference -16.00 1
Level lead 0.00 1
Average game length (minutes) 19.6 1

Veigar build

Full Veigar build

Builds are not measured per opponent yet: this is what Veigar builds on patch 26.19 against every opponent.

Runes

49.9% 765
43.5% 285
41.3% 104

Summoner Spells

48.6% 1422
41.8% 91

Items

Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.35.9% 64
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.40.4% 47
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.46.7% 45
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 53.8% 39
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.60.0% 35
Shurelya's BattlesongShurelya's Battlesong 2200 +50 Ability Power+15 Ability Haste+4% Move Speed+125% Base Mana Regen Inspiring SpeechGrant nearby allies 30% Move Speed for 4 seconds.57.9% 19

Skill Order

Q Baleful Strike Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. W Dark Matter Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. E Event Horizon Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. R Primordial Burst Primordial Burst R Cost100 Cooldown120/90/60 Range650 Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.

Max priority

Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.› Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.› Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. 91.1% 42.9% 112
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.› Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.› Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. 8.1% 40.0% 10

First 5 points

Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 71.4% 37.0% 100
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 20.0% 60.7% 28
Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Dark Matter W Dark Matter W Cost60/65/70/75/80 Range950 Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. Event Horizon E Event Horizon E Cost70/75/80/85/90 Cooldown20/18.5/17/15.5/14 Range725 Veigar twists the edges of space, creating a cage that Stuns enemies that pass through. Baleful Strike Q Baleful Strike Q Cost30/35/40/45/50 Cooldown6/5.5/5/4.5/4 Range1000 Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently. 8.6% 50.0% 12

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.