Lane

In Jungle, Udyr wins 50.0% of the 2 games played against Fiddlesticks on this patch. Neither side has a clear edge in this matchup.

Most played lane for this pair: Jungle. Only 2 games on this patch, so these numbers can still move.

Who wins

Udyr 50.0% Adjusted: 44.7% Own average: 44.4% Difference: +0.3
+0.6 Matchup edge Games: 2
Fiddlesticks 50.0% Adjusted: 46.3% Own average: 46.2% Difference: +0.2

Laning phase

Every number below is shown from Udyr's side: positive means Udyr is ahead.

Udyr Games
Gold difference at the end +3574 2
CS difference at the end +130.5 2
Solo kill difference -0.50 2
Turret plate difference +1.50 2
Level lead +3.00 2
Average game length (minutes) 32.5 2

Udyr build

Full Udyr build

Builds are not measured per opponent yet: this is what Udyr builds on patch 26.20 against every opponent.

Runes

33.3% 24
50.0% 12
58.3% 12

Summoner Spells

44.4% 45
50.0% 10

Items

Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.42.3% 26
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 28.6% 21
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.35.0% 20
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.50.0% 18
Death's DanceDeath's Dance 3300 +60 Attack Damage+50 Armor+15 Ability Haste Ignore PainA percentage of damage taken is dealt to you over 3 seconds instead.DefyWhen a champion that you damaged within 3 seconds dies, cleanseIgnore Pain's remaining damage and restore Health over 2 seconds.33.3% 18
Spear of ShojinSpear of Shojin 3100 +45 Attack Damage+450 Health DragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).53.3% 15

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.