Lane
22.2% Win Rate
0.1% Pick Rate
0.5% Ban Rate
2.08 KDA
1.5 CS/min
331.9 Gold/min
482.7 DMG/min
9 Games

Rune Page

50.5% 182 champions
Precision
Press the Attack 26.9% 54.4% Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. Pick Rate26.9% Win Rate54.4% 90 games
Lethal Tempo 68.9% 50.0% Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. Pick Rate68.9% Win Rate50.0% 230 games
Fleet Footwork 0.6% 100.0% Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. Pick Rate0.6% Win Rate100.0% 2 games
Conqueror 0.6% 50.0% Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. Pick Rate0.6% Win Rate50.0% 2 games
Heroism
Absorb Life 3.5% 75.0% Absorb Life Heroism Killing a target heals you. Pick Rate3.5% Win Rate75.0% 8 games
Triumph 94.3% 49.8% Triumph Heroism Takedowns restore 5% of your missing health and grant an additional 20 gold. Pick Rate94.3% Win Rate49.8% 217 games
Presence of Mind 2.2% 20.0% Presence of Mind Heroism Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy. Pick Rate2.2% Win Rate20.0% 5 games
Legend
Legend: Alacrity 100.0% 50.0% Legend: Alacrity Legend Takedowns on enemies grant permanent Attack Speed. Pick Rate100.0% Win Rate50.0% 230 games
Legend: Haste 0.0% 0.0% Legend: Haste Legend Takedowns on enemies grant permanent Basic Ability Haste.
Legend: Bloodline 0.0% 0.0% Legend: Bloodline Legend Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Combat
Coup de Grace 14.3% 36.4% Coup de Grace Combat Deal more damage to low health enemy champions. Pick Rate14.3% Win Rate36.4% 33 games
Cut Down 14.3% 66.7% Cut Down Combat Deal more damage to high health enemy champions. Pick Rate14.3% Win Rate66.7% 33 games
Last Stand 71.3% 49.4% Last Stand Combat Deal more damage to champions while you are low on health. Pick Rate71.3% Win Rate49.4% 164 games
Resolve
Strength
Demolish 73.6% 47.8% Demolish Strength Your third attack against turrets deals bonus damage. Pick Rate73.6% Win Rate47.8% 134 games
Font of Life 0.5% 0.0% Font of Life Strength Impairing the movement of an enemy champion heals nearby allied champions. Pick Rate0.5% Win Rate0.0% 1 games
Shield Bash 0.0% 0.0% Shield Bash Strength Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.
Resistance
Conditioning 1.1% 100.0% Conditioning Resistance After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%. Pick Rate1.1% Win Rate100.0% 2 games
Second Wind 8.8% 56.2% Second Wind Resistance After taking damage from an enemy champion heal back some missing health over time. Pick Rate8.8% Win Rate56.2% 16 games
Bone Plating 81.3% 50.7% Bone Plating Resistance After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s Pick Rate81.3% Win Rate50.7% 148 games
Vitality
Overgrowth 8.2% 60.0% Overgrowth Vitality Gain permanent max health when minions or monsters die near you. Pick Rate8.2% Win Rate60.0% 15 games
Revitalize 10.4% 42.1% Revitalize Vitality Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health. Pick Rate10.4% Win Rate42.1% 19 games
Unflinching 15.9% 58.6% Unflinching Vitality Gain Armor and Magic Resist when receiving crowd control. Pick Rate15.9% Win Rate58.6% 29 games
Stat Shards
Offense
Adaptive Force 5.7% 46.2% Adaptive Force Offense +9 Adaptive Force Pick Rate5.7% Win Rate46.2% 13 games
Attack Speed 94.3% 50.2% Attack Speed Offense +10% Attack Speed Pick Rate94.3% Win Rate50.2% 217 games
Ability Haste 0.0% 0.0% Ability Haste Offense +8 Ability Haste
Flex
Adaptive Force 99.6% 50.2% Adaptive Force Flex +9 Adaptive Force Pick Rate99.6% Win Rate50.2% 229 games
Move Speed 0.0% 0.0% Move Speed Flex +2.5% Move Speed
Health Scaling 0.4% 0.0% Health Scaling Flex +10-180 Health (based on level) Pick Rate0.4% Win Rate0.0% 1 games
Defense
Health 35.2% 56.8% Health Defense +65 Health Pick Rate35.2% Win Rate56.8% 81 games
Tenacity and Slow Resist 2.6% 16.7% Tenacity and Slow Resist Defense +15% Tenacity and Slow Resist Pick Rate2.6% Win Rate16.7% 6 games
Health Scaling 62.2% 47.6% Health Scaling Defense +10-180 Health (based on level) Pick Rate62.2% Win Rate47.6% 143 games

Skill Order

Q Chomp Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. W Frozen Domain Frozen Domain W Cost40 Cooldown18/17/16/15/14 Range750 Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it. E Pillar of Ice Pillar of Ice E Cost75 Cooldown21/19.5/18/16.5/15 Range1000 Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. R Subjugate Subjugate R Cost100 Cooldown120/100/80 Range650 Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.

Max priority

Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. Frozen Domain W Frozen Domain W Cost40 Cooldown18/17/16/15/14 Range750 Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it. Pillar of Ice E Pillar of Ice E Cost75 Cooldown21/19.5/18/16.5/15 Range1000 Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. 100.0% 58.3% 24

First 5 points

Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. Frozen Domain W Frozen Domain W Cost40 Cooldown18/17/16/15/14 Range750 Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it. Pillar of Ice E Pillar of Ice E Cost75 Cooldown21/19.5/18/16.5/15 Range1000 Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. 72.0% 61.1% 18
Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. Pillar of Ice E Pillar of Ice E Cost75 Cooldown21/19.5/18/16.5/15 Range1000 Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. Frozen Domain W Frozen Domain W Cost40 Cooldown18/17/16/15/14 Range750 Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it. Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. Chomp Q Chomp Q Cost20 Cooldown3.5 Range300 Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage. 24.0% 66.7% 6

Build Order

Percentages are the win rate of players who bought that item.
1st ItemRavenous HydraRavenous Hydra 3300 +65 Attack Damage+15 Ability Haste+12% Life Steal CleaveAttacks deal physical damage to nearby enemies.Ravenous CrescentDeal physical damage to enemies around you.Your Life Steal applies to this damage.Ravenous Hydra
2nd ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
3rd ItemHullbreakerHullbreaker 3000 +40 Attack Damage+500 Health+4% Move Speed SkipperEvery fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.Boarding PartyNearby allied siege and super minions gain Armor and Magic Resist.Hullbreaker
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
2nd ItemBlade of The Ruined KingBlade of The Ruined King 3200 +40 Attack Damage+25% Attack Speed+10% Life Steal Mist's EdgeAttacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.Clawing ShadowsAttacking a champion 3 times Slows them by 30% for 1 second.Blade of The Ruined King
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage
1st ItemTrinity ForceTrinity Force 3333 +36 Attack Damage+30% Attack Speed+333 Health+15 Ability Haste SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit.QuickenAttacking grants 20 Move Speed for 2 seconds.Trinity Force
2nd ItemZeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.Zeke's Convergence
3rd ItemSpirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.Spirit Visage