Lane

In Support, Thresh wins 33.3% of the 6 games played against Fiddlesticks on this patch. The matchup favours Fiddlesticks.

Most played lane for this pair: Support. Only 6 games on this patch, so these numbers can still move.

Who wins

Thresh 33.3% Adjusted: 50.4% Own average: 53.0% Difference: -2.6
-1.8 Matchup edge Games: 6
Fiddlesticks 66.7% Adjusted: 51.3% Own average: 49.0% Difference: +2.3

Laning phase

Every number below is shown from Thresh's side: positive means Thresh is ahead.

Thresh Games
Gold difference at 15 min -1132 1
XP difference at 15 min -1145 1
CS difference at 15 min -14.0 1
Kills minus deaths at 15 min -1.00 1
Gold difference at the end -808 6
CS difference at the end -6.7 6
Solo kill difference -0.33 6
Turret plate difference -1.83 6
Level lead +0.67 6
Average game length (minutes) 29.5 6

Thresh build

Full Thresh build

Builds are not measured per opponent yet: this is what Thresh builds on patch 26.17 against every opponent.

Runes

52.2% 753
51.1% 307
57.0% 270

Summoner Spells

53.7% 939
54.0% 276

Items

Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.53.1% 1294
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.56.1% 924
Solstice SleighSolstice Sleigh 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Going SleddingSlowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally.Active (4 charges)Places an Invisible Stealth Ward that grants vision.55.1% 781
Celestial OppositionCelestial Opposition 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Blessing of the MountainReduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.51.5% 648
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.58.4% 634
Zeke's ConvergenceZeke's Convergence 2200 +300 Health+25 Armor+25 Magic Resist+10 Ability Haste Frostfire TempestCasting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.58.0% 350

Skill Order

Q Death Sentence Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. W Dark Passage Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. E Flay Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. R The Box The Box R Cost100 Cooldown120/100/80 Range450 A prison of walls that slow and deal damage if broken.

Max priority

Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. 80.6% 65.5% 58
Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. 16.7% 75.0% 12

First 5 points

Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. 81.1% 59.2% 103
Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. 13.4% 82.4% 17
Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Death Sentence Q Death Sentence Q Cost70 Cooldown19/16.5/14/11.5/9 Range1075 Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. Dark Passage W Dark Passage W Cost50/55/60/65/70 Cooldown21/20/19/18/17 Range950 Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. Flay E Flay E Cost60/65/70/75/80 Cooldown13/12.25/11.5/10.75/10 Range500 Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow. 5.5% 57.1% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.