Teemo Swain

Teemo vs Swain, Support

SUP Patch 26.18
See this matchup from Swain's side Counters All champion stats
Lane

In Support, Teemo wins 0.0% of the 1 games played against Swain on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Teemo 0.0% Adjusted: 48.4% Own average: 49.6% Difference: -1.2
-0.6 Matchup edge Games: 1
Swain 100.0% Adjusted: 50.5% Own average: 49.2% Difference: +1.2

Laning phase

Every number below is shown from Teemo's side: positive means Teemo is ahead.

Teemo Games
Gold difference at 15 min -291 3
XP difference at 15 min -244 3
CS difference at 15 min -7.3 3
Kills minus deaths at 15 min +0.33 3
Gold difference at the end -1435 1
CS difference at the end -2.0 1
Solo kill difference +2.00 1
Turret plate difference -17.00 1
Level lead 0.00 1
Average game length (minutes) 26.0 1

Teemo build

Full Teemo build

Builds are not measured per opponent yet: this is what Teemo builds on patch 26.18 against every opponent.

Runes

52.2% 669
50.7% 507
47.5% 240

Summoner Spells

49.9% 1571
52.1% 192

Items

Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.48.5% 132
MalignanceMalignance 2700 +90 Ability Power+600 Mana+15 Ability Haste ScornGain 20 Ultimate Ability Haste.HatefogDamaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.49.5% 103
Liandry's TormentLiandry's Torment 3000 +60 Ability Power+300 Health TormentDamaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.53.9% 89
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.0% 74
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.61.3% 31
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.80.0% 20

Skill Order

Q Blinding Dart Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. W Move Quick Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. E Toxic Shot Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. R Noxious Trap Noxious Trap R Cost75/55/35 Cooldown0.25 Range600 Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

Max priority

Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. 63.8% 55.7% 88
Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. 29.0% 55.0% 40
Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. 7.2% 20.0% 10

First 5 points

Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. 60.6% 46.8% 77
Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. 29.9% 57.9% 38
Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Toxic Shot E Toxic Shot E Range680 Each of Teemo's attacks will poison the target On-Hit, dealing damage on impact and each second after for 4 seconds. Move Quick W Move Quick W Cost40 Cooldown14 Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. Blinding Dart Q Blinding Dart Q Cost70/75/80/85/90 Cooldown7 Range680 Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration. 9.4% 16.7% 12

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.