Lane

In Support, Taric wins 57.9% of the 19 games played against Thresh on this patch. The matchup favours Taric.

Most played lane for this pair: Support. Only 19 games on this patch, so these numbers can still move.

Who wins

Taric 57.9% Adjusted: 53.9% Own average: 52.0% Difference: +1.9
+1.5 Matchup edge Games: 19
Thresh 42.1% Adjusted: 48.9% Own average: 52.1% Difference: -3.2

Laning phase

Every number below is shown from Taric's side: positive means Taric is ahead.

Taric Games
Gold difference at 15 min +463 2
XP difference at 15 min +616 2
CS difference at 15 min -2.5 2
Kills minus deaths at 15 min -1.00 2
Gold difference at the end +497 19
CS difference at the end +7.1 19
Solo kill difference -0.11 19
Turret plate difference +3.63 19
Level lead 0.00 19
Average game length (minutes) 27.4 19

Taric build

Full Taric build

Builds are not measured per opponent yet: this is what Taric builds on patch 26.18 against every opponent.

Runes

47.3% 131
58.3% 36
63.6% 22

Summoner Spells

48.8% 86
56.3% 71

Items

Locket of the Iron SolariLocket of the Iron Solari 2200 +200 Health+30 Armor+30 Magic Resist+10 Ability Haste DevotionGrant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.51.6% 159
Dream MakerDream Maker 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Dream MakerHealing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)Places an Invisible Stealth Ward that grants vision.52.6% 95
FimbulwinterFimbulwinter 2400 +550 Health+1000 Mana+15 Ability Haste AweGain Health.Everlasting (0s)Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds.The Shield is increased by 80% if more than one enemy is nearby.58.8% 85
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.50.0% 76
Knight's VowKnight's Vow 2300 +200 Health+40 Armor+10 Ability Haste+100% Base Health Regen SacrificeWhile near your Worthy ally, take 14% of the damage they receive and heal for 12% of the damage they deal to champions.Pledge (0s)Designate an ally as Worthy.71.6% 74
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.49.1% 57

Skill Order

Q Starlight's Touch Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. W Bastion Bastion W Cost60 Cooldown15 Range800 Passively increase the Armor of Taric and any allied champion with Bastion. Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion. E Dazzle Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. R Cosmic Radiance Cosmic Radiance R Cost100 Cooldown180/150/120 Range400 Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.

First 5 points

Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. Starlight's Touch Q Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. Bastion W Bastion W Cost60 Cooldown15 Range800 Passively increase the Armor of Taric and any allied champion with Bastion. Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion. Starlight's Touch Q Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. 42.9% 50.0% 6
Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. Bastion W Bastion W Cost60 Cooldown15 Range800 Passively increase the Armor of Taric and any allied champion with Bastion. Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion. Starlight's Touch Q Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. Starlight's Touch Q Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. 35.7% 80.0% 5
Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. Bastion W Bastion W Cost60 Cooldown15 Range800 Passively increase the Armor of Taric and any allied champion with Bastion. Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion. Starlight's Touch Q Starlight's Touch Q Cost60 Cooldown3 Range325 Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch. Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. Dazzle E Dazzle E Cost40 Cooldown16/15/14/13/12 Range610 Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies. 21.4% 33.3% 3

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.