Lane

In Jungle, Talon wins 0.0% of the 5 games played against Kayn on this patch. The matchup favours Kayn.

Most played lane for this pair: Jungle. Only 5 games on this patch, so these numbers can still move.

Who wins

Talon 0.0% Adjusted: 49.1% Own average: 55.3% Difference: -6.1
-3.6 Matchup edge Games: 5
Kayn 100.0% Adjusted: 59.8% Own average: 54.8% Difference: +5.0

Laning phase

Every number below is shown from Talon's side: positive means Talon is ahead.

Talon Games
Gold difference at 15 min +498 2
XP difference at 15 min -552 2
CS difference at 15 min +2.0 2
Kills minus deaths at 15 min +0.50 2
Gold difference at the end -198 5
CS difference at the end +4.4 5
Solo kill difference +0.20 5
Turret plate difference -3.80 5
Level lead -0.60 5
Average game length (minutes) 38.1 5

Talon build

Full Talon build

Builds are not measured per opponent yet: this is what Talon builds on patch 26.17 against every opponent.

Runes

59.7% 77
50.0% 16
50.0% 14

Summoner Spells

55.9% 111
40.0% 30

Items

Umbral GlaiveUmbral Glaive 2800 +60 Attack Damage+18 Lethality+15 Ability Haste NightstalkerAfter being unseen by enemies briefly, your next attack against a champion deals an additional true damage.BlackoutWhen you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.55.3% 94
Voltaic CycloswordVoltaic Cyclosword 3000 +55 Attack Damage+10 Lethality+10 Ability Haste GalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.54.3% 92
BastionbreakerBastionbreaker 3000 +55 Attack Damage+22 Lethality+15 Ability Haste Shaped Charge (0s)Dealing Ability damage to a Champion or Epic Monster deals an additional true damage.SabotageTaking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional true damage over 3 seconds.52.2% 69
Edge of NightEdge of Night 3000 +50 Attack Damage+15 Lethality+250 Health AnnulGrants a Spell Shield that blocks the next enemy Ability.58.3% 48
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.73.9% 46
Youmuu's GhostbladeYoumuu's Ghostblade 2800 +55 Attack Damage+18 Lethality+4% Move Speed HauntGain Move Speed while out of combat.Wraith StepGain Move Speed and Ghosting for seconds.43.6% 39

Skill Order

Q Noxian Diplomacy Noxian Diplomacy Q Cost40 Cooldown8/7.5/7/6.5/6 Range575 Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. W Rake Rake W Cost50/55/60/65/70 Cooldown9/8.5/8/7.5/7 Range650 Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. E Assassin's Path Assassin's Path E Range725 Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown. R Shadow Assault Shadow Assault R Cost100 Cooldown100/80/60 Range550 Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

Max priority

Rake W Rake W Cost50/55/60/65/70 Cooldown9/8.5/8/7.5/7 Range650 Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. Noxian Diplomacy Q Noxian Diplomacy Q Cost40 Cooldown8/7.5/7/6.5/6 Range575 Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. Assassin's Path E Assassin's Path E Range725 Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown. 100.0% 37.5% 8

First 5 points

Rake W Rake W Cost50/55/60/65/70 Cooldown9/8.5/8/7.5/7 Range650 Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. Noxian Diplomacy Q Noxian Diplomacy Q Cost40 Cooldown8/7.5/7/6.5/6 Range575 Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. Assassin's Path E Assassin's Path E Range725 Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown. Rake W Rake W Cost50/55/60/65/70 Cooldown9/8.5/8/7.5/7 Range650 Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. Rake W Rake W Cost50/55/60/65/70 Cooldown9/8.5/8/7.5/7 Range650 Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit. 80.0% 37.5% 8

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.