Lane

In Jungle, Taliyah wins 100.0% of the 2 games played against Fiddlesticks on this patch. The matchup favours Taliyah.

Most played lane for this pair: Jungle. Only 2 games on this patch, so these numbers can still move.

Who wins

Taliyah 100.0% Adjusted: 50.4% Own average: 47.9% Difference: +2.5
+1.8 Matchup edge Games: 2
Fiddlesticks 0.0% Adjusted: 48.5% Own average: 50.9% Difference: -2.4

Laning phase

Every number below is shown from Taliyah's side: positive means Taliyah is ahead.

Taliyah Games
Gold difference at the end +4456 2
CS difference at the end +55.0 2
Solo kill difference -1.00 2
Turret plate difference +5.50 2
Level lead +1.50 2
Average game length (minutes) 22.4 2

Taliyah build

Full Taliyah build

Builds are not measured per opponent yet: this is what Taliyah builds on patch 26.18 against every opponent.

Runes

42.9% 28
52.9% 17
60.0% 10

Summoner Spells

47.9% 48
72.0% 25

Items

Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.52.6% 78
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 50.0% 38
Zhonya's HourglassZhonya's Hourglass 3250 +105 Ability Power+50 Armor Time StopEnter Stasis for 2.5 seconds.58.3% 36
ShadowflameShadowflame 3200 +110 Ability Power+15 Magic Penetration CinderbloomMagic and true damage Critically Strike enemies below 40% Health, dealing 20% increased damage.52.9% 34
Crimson LucidityCrimson Lucidity 900 +20 Ability Haste+45 Move Speed Ionian InsightGain 20 Summoner Spell Haste.Noxian HasteEmpowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.Noxian Haste can only be triggered once per Ability cast.39.3% 28
Rylai's Crystal ScepterRylai's Crystal Scepter 2600 +65 Ability Power+400 Health RimefrostDamaging Abilities Slow enemies by 30% for 1 second.56.0% 25

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.