Syndra Morgana

Syndra vs Morgana, Support

SUP Patch 26.19
See this matchup from Morgana's side Counters All champion stats
Lane

In Support, Syndra wins 100.0% of the 1 games played against Morgana on this patch. Neither side has a clear edge in this matchup.

Only 1 games on this patch, so these numbers can still move.

Who wins

Syndra 100.0% Adjusted: 63.4% Own average: 62.5% Difference: +0.9
+0.8 Matchup edge Games: 1
Morgana 0.0% Adjusted: 44.3% Own average: 45.5% Difference: -1.1

Laning phase

Every number below is shown from Syndra's side: positive means Syndra is ahead.

Syndra Games
Gold difference at the end +2041 1
CS difference at the end +14.0 1
Solo kill difference 0.00 1
Turret plate difference +7.00 1
Level lead +1.00 1
Average game length (minutes) 19.9 1

Syndra build

Full Syndra build

Builds are not measured per opponent yet: this is what Syndra builds on patch 26.19 against every opponent.

Runes

50.8% 366
55.6% 275
49.0% 202

Summoner Spells

52.0% 962
53.4% 88

Items

Zaz'Zak's RealmspikeZaz'Zak's Realmspike 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s Void ExplosionDealing Ability damage to a champion causes an explosion that deals magic damage.Active (4 charges)Places an Invisible Stealth Ward that grants vision.50.0% 12
StormsurgeStormsurge 2800 +90 Ability Power+15 Magic Penetration+6% Move Speed StormraiderDealing 25% of a champion's maximum Health within 2.5s appliesSquall to them.SquallAfter 2 seconds, deal magic damage. If the target dies beforeSquall triggers, it damages nearby enemies.70.0% 10
Sorcerer's ShoesSorcerer's Shoes 1100 +12 Magic Penetration+45 Move Speed 55.6% 9
Luden's EchoLuden's Echo 2750 +100 Ability Power+600 Mana+10 Ability Haste EchoDamaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.71.4% 7
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.33.3% 3
Blackfire TorchBlackfire Torch 2800 +80 Ability Power+600 Mana+20 Ability Haste Baleful BlazeDamaging Abilities deals bonus magic damage for 3 seconds.BlackfireFor each enemy champion, epic and large monster affected by yourBaleful Blaze, gain 4% Ability Power.33.3% 3

Skill Order

Q Dark Sphere Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. W Force of Will Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. E Scatter the Weak Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. R Unleashed Power Unleashed Power R Cost100 Cooldown120/100/80 Range675 Syndra bombards an enemy Champion with all of her Dark Spheres.

Max priority

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.› Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.› Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. 93.1% 61.1% 54
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.› Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.› Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. 5.2% 33.3% 3

First 5 points

Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 78.3% 63.0% 54
Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Force of Will W Force of Will W Cost60/70/80/90/100 Cooldown13/12/11/10/9 Range925 Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies. Scatter the Weak E Scatter the Weak E Cost50 Cooldown15 Range650 Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. Dark Sphere Q Dark Sphere Q Cost40/45/50/55/60 Cooldown7 Range800 Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers. 21.7% 46.7% 15

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.