Lane

In Support, Sona wins 100.0% of the 2 games played against Fiddlesticks on this patch. The matchup favours Sona.

Most played lane for this pair: Support. Only 2 games on this patch, so these numbers can still move.

Who wins

Sona 100.0% Adjusted: 54.2% Own average: 51.9% Difference: +2.3
+1.4 Matchup edge Games: 2
Fiddlesticks 0.0% Adjusted: 47.6% Own average: 50.0% Difference: -2.4

Laning phase

Every number below is shown from Sona's side: positive means Sona is ahead.

Sona Games
Gold difference at the end +1338 2
CS difference at the end -19.5 2
Solo kill difference 0.00 2
Turret plate difference +11.00 2
Level lead +2.00 2
Average game length (minutes) 28.3 2

Sona build

Full Sona build

Builds are not measured per opponent yet: this is what Sona builds on patch 26.17 against every opponent.

Runes

53.6% 220
51.2% 121
48.4% 95

Summoner Spells

51.2% 406
62.0% 50

Items

Echoes of HeliaEchoes of Helia 2200 +35 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Soul SiphonGain 30% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes allSoul Charges to restore Health.56.7% 291
BloodsongBloodsong 400 +200 Health+75% Base Health Regen+75% Base Mana Regen+9 Gold per 10s SpellbladeAfter using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)Places an Invisible Stealth Ward that grants vision.53.1% 277
Boots of SwiftnessBoots of Swiftness 1000 +55 Move Speed FleetfootedReduce the effectiveness of Slows by 25%.51.3% 226
Ionian Boots of LucidityIonian Boots of Lucidity 900 +10 Ability Haste+45 Move Speed Ionian InsightGain 10 Summoner Spell Haste.53.5% 200
Moonstone RenewerMoonstone Renewer 2200 +25 Ability Power+200 Health+20 Ability Haste+125% Base Mana Regen Starlit GraceHealing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.51.0% 153
Diadem of SongsDiadem of Songs 2250 +200 Health+8% Heal and Shield Power+1000 Mana+100% Base Mana Regen HarmonyGain % Heal and Shield Power.ConsonanceWhile you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.55.6% 144

Skill Order

Q Hymn of Valor Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. W Aria of Perseverance Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. E Song of Celerity Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. R Crescendo Crescendo R Cost100 Cooldown140/120/100 Range900 Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

Max priority

Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 66.7% 75.0% 16
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. 29.2% 42.9% 7

First 5 points

Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. 53.1% 64.7% 17
Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Aria of Perseverance W Aria of Perseverance W Cost80/85/90/95/100 Cooldown10 Range1000 Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield. Song of Celerity E Song of Celerity E Cost65 Cooldown14 Range430 Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. Hymn of Valor Q Hymn of Valor Q Cost50/55/60/65/70 Cooldown8 Range825 Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies. 40.6% 53.8% 13

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.