Lane

In Jungle, Skarner wins 100.0% of the 2 games played against Jayce on this patch. The matchup favours Skarner.

Most played lane for this pair: Jungle. Only 2 games on this patch, so these numbers can still move.

Who wins

Skarner 100.0% Adjusted: 64.6% Own average: 62.8% Difference: +1.8
+1.3 Matchup edge Games: 2
Jayce 0.0% Adjusted: 35.7% Own average: 37.5% Difference: -1.8

Laning phase

Every number below is shown from Skarner's side: positive means Skarner is ahead.

Skarner Games
Gold difference at the end -1036 2
CS difference at the end -36.5 2
Solo kill difference +1.50 2
Turret plate difference +7.00 2
Level lead -0.50 2
Average game length (minutes) 27.6 2

Skarner build

Full Skarner build

Builds are not measured per opponent yet: this is what Skarner builds on patch 26.22 against every opponent.

Runes

67.6% 34
40.0% 5
66.7% 3

Summoner Spells

62.8% 43
50.0% 4

Items

HeartsteelHeartsteel 3000 +900 Health+100% Base Health Regen Colossal Consumption (0s) per targetIf an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 10% of the damage as max Health.GoliathFor each 1000 max Health, gain 3% increased size, up to 30%.71.1% 38
Unending DespairUnending Despair 2800 +400 Health+50 Armor+15 Ability Haste AnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.60.0% 25
Plated SteelcapsPlated Steelcaps 1200 +25 Armor+45 Move Speed PlatingReduces incoming damage from Attacks by 10%.62.5% 24
Mercury's TreadsMercury's Treads 1250 +20 Magic Resist+45 Move Speed+30% Tenacity 64.3% 14
Spirit VisageSpirit Visage 2700 +400 Health+50 Magic Resist+10 Ability Haste+100% Base Health Regen Boundless VitalityHeals and Shields on you are increased by 25%.62.5% 8
Randuin's OmenRanduin's Omen 2700 +350 Health+75 Armor ResilienceReceive 30% less damage from Critical Strikes.HumilitySlow nearby enemies by 70% for 2 seconds.57.1% 7

How this matchup is measured

The big number is the raw win rate. Next to it stands the adjusted one: small samples are pulled towards the champion's own average, so a lucky run cannot look like a counter. The difference column compares the matchup with that average, because a champion that wins 48 percent of all its games looks weak in every matchup. The laning rows are measured between the two laners only, without the noise of the other eight players.